Entries in Design (30)
Research in the Arts and Design (3)

This is the third in an occasional series on research in the arts and design.
Let me begin by suggesting that the term contingency may be a useful way of thinking about research in areas not traditionally thought of as research-based. It is not fair to compare research in the arts and design for example, to the social sciences although they may share more than we realize. We therefore need some new thinking on the meaning of research in the creative areas both as method and as process. This is all the more urgent because artists and designers have had a great deal of difficulty arguing their case with government, the community and with industry. And, as we have seen in Great Britain, research in the creative areas is measured in much the same way as other disciplines and often not to the benefit of creative work. In fact, debate is needed on the policy environment being created in the UK around the Creative Industries because so many of the presuppositions being put in place are being copied elsewhere in the industrial world.
Contingency speaks to activities that begin without a clear sense of their outcome. Artists have always been comfortable with this as have some writers. In the past, some designers oriented their creative process around the expectations of clients and so it appeared as if they were more concrete and less contingent than artists. Now, designers have more fully recognized that they are as involved in the invention of new ideas and processes as artists and so both creative engagements share a similar sense that outcomes are a byproduct of creativity.
A by-product? Yes, if the outcome is largely determined by an ongoing process that may not be linear, then outcomes are by and large as accidental as much as they may be intended. Some artists of course, play with chance and accidents all the time and this was the foundation of the work of John Cage. Others plan their works very carefully and many have those works built by apprentices to specifications they have created. But, for the most part artists and designers to varying degrees learn to combine chance, accident and purpose to produce works that reflect only a small proportion of their intentions.
Traditional research in the social sciences uses a variety of time tested methods from observation to participant observation among many approaches, to try and understand phenomena and in many cases suggest solutions to problems and challenges. The methods range from the quantitative to the qualitative and constitute a vast constellation of strategic choices with the intellectual and practical goal of deepening and enhancing our understanding both of the world we live in and ourselves. I cannot do justice to the range here, its complexity and breadth. Suffice to say, nearly anything and everything can be the object or subject of research.
My point is that the same situation exists in the arts and design. Tim Brown comments on Charles Eames and the manner in which the Eames conducted a series of important design experiments in the early 20th century. (See Brown’s wonderful book, Change by Design published by Harper Collins in 2009.) “From their legendary office at 901 Washington Boulevard in Venice, California, the Eameses and their associates conducted a series of design experiments that stretched across four decades and covered every imaginable medium: the molded plywood chairs that became synonymous with American modernism; their famous case study house No. 8 in Pacific Palisades; the museum exhibitions they built, and the educational films they produced. Not always visible in the finished projects, however, is the methodological experimentation that lay behind them.” (71)
Crucially, the finished projects of designers and of artists only sometimes reveal their methodological origins and process. Many self-conscious and self-reflexive creators have of course from time to time created works that reveal method in their very materiality. But, for the most part, creative process remains unseen, background chatter as it were, with little seeming connection to method.
Here is an example of a creative project that sees itself within the traditional methods of the social sciences.
“I am a lecturer with the Department of Photography at the Queensland College of Art, Griffith University, specialising in the fields of photojournalism and social documentary. My recent projects borrow heavily from the practices inherent in visual ethnography and include hospice and palliative care (Lloyd, Passing Time, 2000), documenting a small regional community outside of Brisbane (Something about Us, Logan Art Gallery, 2001) and, currently, working on a project looking into substance misuse in the Mt Isa district.” David Lloyd.
This is a hybrid of course and one of many works that are challenging conventional definitions of art and media. But, it points out that how fluid the boundaries between creative processes are and how careful we have to be in assuming *lack* of method when they may well be one.
Contingency is about methods that are applied to creative challenges without necessarily linking process to outcome. This is also similar to prototyping which is a process of experimental exploration that is as ideational as it is material.
More on this topic over the next few months.
See the following report from the UK, especially chapter 3 for more debate in this area.
The Role of Research and Prototyping in Design (2)

Here, Tim Brown of IDEO talks about the importance of research and prototyping in Design. He discusses the importance of thinking big and moving beyond the creation of consumable objects to thinking about processes, change and innovation. The video is the second installment of my series on research in the arts and design.
The role of research in the Creative Arts (1)

Ceramics is an extraordinary craft-based discipline. It is also an art and a science. The materials that ceramicists use have changed over the last century, but many of the core creative methods remain the same. None of what I have just said would be possible without some research into the history and practices of ceramic artists and the technologies they use. So, for example when I mention to people that ceramic engineering is a crucial part of the digital age, they don’t know what I am talking about. Optical fibers make use of ceramic materials. The tiles which cover the bottom of the Space Shuttle are made of ceramic materials shaped and formed using a variety of heating and manufacturing methods.
Ceramics is increasingly being used in the creation of products (other than the traditional ones) and is linking itself to product and industrial design. There are medical applications and so on.
I mention this to point out that research is fundamental to any creative exploration and that research may take any form — and make use of any number of different materials. A reductive approach will not recognize the rather extensive way in which the practice of creation is deeply involved with everything from theory through to reflection and self-criticism. For too long, universities in particular have maintained distinctions between their professional and non-professional disciplines as a way of differentiating between applied and pure research. The latter is supposed to reflect a disinterested approach to knowledge in the hope that over time the research will produce some results. The former is supposed to direct itself towards results from the outset and to be more directly connected to industry and the community. Engineering schools for example, are cloistered in separate buildings on university campuses and generally develop an applied approach to learning. In neither case, applied or pure can the distinctions I have just mentioned work since by its very nature research is **always** both applied and pure.
Creative practices are generally seen as applied because the focus is on materials even if they are virtual. The standardized and by now clichéd image of creative people driven by intuitions and/or inspiration actually covers up the years of apprenticeship that every artist has to engage in to become good at what they do.
Every creative discipline involves many different levels of research, some of which is directly derived from practices in the social sciences, as well as the sciences. In the next installment of this article, I will examine how creative practices are at the forefront of redefining not only the nature of research but the knowledge base for many disciplines.
iPhone Entry

I am writing this entry from my iPhone. Readers of this blog/web site will notice that it has changed. The site can now be searched much more easily. Tags and categories are more visible. More changes to come. In addition, comments have been activated.
Ron