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Entries in Interdisciplinarity (8)

Tuesday
Dec062005

Response from Alan to the series on Design and Interdisciplinarity

Thanks for this dialogue Ron.

I have been involved in many successful interdisciplinary ventures including going from artistic and/or future vision to successful market products...including disruptive category shifts. In fact, it is refreshing to see that some of the research I pioneered in the VOIP field is finally surfacing as infrastructure shifts. Therefore, I am less curioius about the magic that happens because, as you reference...., it happens, has happened and will continue to happen. I would argue that EVERY product that is on shelves is as a result of interdisciplinary activity!! The person on the assempbly line is as important as your take on the creative and birthing phase. Are all products luscious and desirable? NO!! could they be improved by more inputs and sweeter collaboration? YES!! However, I'm not that interested to hear about another IDEO flexi toothbrush...mine is fine...

I am more interested in hearing your take on why things don't work...I would love to hear about why innovation and imagination transfer fails.... I have thoughts about this...

I think that your third chapter should be about governance. I was involved in a successful bid to set up a research center in Australia in Interaction Design which was very similar to NewMic
http://www.interactiondesign.qut.edu.au/.

The reason for its success is, in part, how it has been set up. The University partners don't have their hands out looking for dollars. The involvement of researchers is the Universities' in-kind input into the organization (a battle actually occurred as one of the University partners kept committing more people so they would contorl the reserach obejective. Eventually we decided that a researcher would need to commit two days a week to be a valid contributor!). The researchers are then rewarded as the papers they produce are part of their tenure track efforts.

This guarantees a stable research output and results in a research pedigree for the organization. Industry partners are then engaged to take part in taking advantage of this stable research base. There is also a component of SME engagement...that is.... small companies are engaged to do small contract pieces to productize research that the larger companies may be interested in. I haven't checked in lately but they're still operating which is more than can be said for NewMic.

Endpoint is that the governance of engaging disparate organizations is all important before the philosophy and spirit of working together. This is usually quite attainable as I have demonstrated and experienced. Reason before philosophy.

In my time at NewMic I had too many phone calls from University researchers asking for money for their individual reserach efforts which had no connection to the desires of the industry partners...Governance period.

Alan

Monday
Dec052005

The Practice of Interdisciplinarity in Design and New Media (1)

This short piece examines the history of a multi-disciplinary centre for Design and New Media in Vancouver, Canada. I explore the challenges of developing research models that make it possible for a variety of investigators and practitioners in the areas of Design and New Media to link their work to that of engineers and computer scientists. This is a crucial area for collaborative projects that involve designers and new media creators.

In 2000, the New Media Innovation Centre (NewMic) was started in Vancouver, Canada under the aegis and with the support of five post-secondary academic institutions, industry and the federal and provincial governments. Approximately, nineteen million dollars was invested at the outset mostly from industry and government. I was one of the leaders in the planning and development of NewMic, in large measure because I have a long history of involvement teaching and researching, as well as producing New Media. (The industry members included, Electronic Arts, IBM, Nortel Networks, Sierra Wireless, Telus and Xerox Parc.)

One of the foundational goals of NewMic was to bring engineers, computer scientists, social scientists, artists, designers and industry together, in order to create an interdisciplinary mix of expertise from a variety of areas. The premise was that this group would engage in innovative research to produce inclusive and new media designs of a variety of products, network tools and multimedia applications. The secondary premise was that the research would produce outcomes that could be implemented and commercialized in order to produce added value for all of the partners.

I spent a year at NewMic as a designer/artist in residence in 2002 and was also on its Board of Governors from 2000-2003 until it was closed down late in 2003. There are a number of important features to the history of this short-lived institution that are important markers of the challenges and obstacles facing any interdisciplinary dialogue that includes artists and designers working with engineers and computer scientists. Among the challenges are:

* The tendency among engineers, designers and computer scientists to have an unproblematic relationship to knowledge and knowledge production;

* Lack of clarity as to the meaning, impact and social role of inclusive and new media design products;

* Profound misunderstanding of the relationship between inclusivity, user needs and technological innovation;

* Conflicting cultures and discourses;

* An uninformed and generally superficial understanding of the differences between the cognitive sciences and ethnographic explorations of human-computer interaction;

* Focus on a false distinction between pure and applied research.

Underlying some of these challenges was an apprehension that without interdisciplinarity, it would be impossible to be innovative. The artists and designers from Emily Carr Institute who participated in NewMic and whose concerns were centred on community, creativity, outreach, inclusivity and the ethical implications and effects of new technologies, found themselves in a difficult and demanding position. In my next entry I will examine the benefits and successes as well as some of the problems and failures that were encountered in trying to make NewMic into a world-class environment for new media and design research.

Part Two…

Tuesday
Nov082005

Transdisciplinary Thinking and Learning

I have been an educator, administrator, writer and creative artist for over thirty-five years. During that time, most of the disciplines with which I have been involved have changed. For better or for worse, the very nature of disciplines (of both an artistic and analytic nature), their function and their role within and outside of institutions has been immeasurably altered. The context for this change is not just the individual nature or history of one or other disciplines or practices. Rather, the social and cultural conditions for the creation and communication of ideas, artifacts, knowledge and information have been transformed. From my point of view, this transformation has been extremely positive. It has resulted in the formation of new disciplines and new approaches to comprehending the very complex nature of Western Societies. However, we are still a long way from developing a holistic understanding of the implications of these social and cultural shifts.

From a cultural point of view, the impact of this process of transformation first appeared in the early 20th century when the cinema became a mass medium and accelerated with the advent of radio and then television (although there are many parallels with what happened to literature and photography in the 19th century). Networked technologies have added another layer to the changes and another level of complexity to the ways in which ideas are communicated and discussed, as well as learned. The conventions that have governed communications processes for over fifty years have been turned inside out by the Internet and this has led to some fundamental redefinitions of information, knowledge, space and time.

Time, for example, does change when the metaphors that we have available for explaining temporal shifts are no longer rooted in conventional notions of seasonal shift and measurement of incremental change. Technology plays a role, but it is not the only player in what has been a dramatic move from an industrial/agrarian society to a mixed environment that is extremely dependent on cultural activity, networks and information.

The disjunctures at work in our society and the upheavals caused by profound cultural and social change have begun to affect the orientation, direction and substance of many different academic and art-related disciplines. Some of these disciplines have been around for a long time. I would suggest that most disciplines have been under extreme stress for the better part of the 20th century.

We are very likely in the early stages of a long-term shift in direction and it may take some time yet before that shift is fully understood. One important way of understanding this shift is through the an examination of what has happened to learning in the digital age and the role that technology has played in sustaining and sometimes inhibiting changes in the way learning takes place both inside and outside institutions.

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