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Entries in New Media (49)

Monday
Aug012005

Bad News, Richard Posner and New Media

Richard Posner, who is a Federal Appeals court Judge as well as Senior Lecturer at the University of Chicago Law School and an active Blogger, is one of the most prolific writers in the United States. He has a lengthy article in the New York Times Book Review, Sunday, July 31, 2005.

It is a superb piece of writing and a profound analysis of the role that the media play in the everyday lives of the American people. He makes a series of points that I would like to comment on: the proliferation of Blogs means that audiences have more power; that the traditional press has lost a significant percentage of its readership, especially among the generation of twenty to forty-year olds; that the media have become more sensational and polarized along traditional political fault lines of right and left. There is a great deal more in the article, but these three points are central to the Posner’s direction and orientation.

It is interesting the Posner has the stated aim of reviving and enriching public discourse and that he has on numerous occasions commented on the weakening of the role of the public intellectual in American life.

Blogs

The vast majority of Blogs are directed towards a very small readership. They are really more like old style bulletin boards, written sometimes for the pleasure of writing and other times to proclaim allegiance to one or another of the many ideologies that surround us. In general, however, the vast majority of Blogs are private and confessional in orientation. They testify to the everyday experiences that people have, but more importantly Blogs are a sign of the extraordinary importance that Bloggers place on the activities of writing. Ironically, it is the news media, which has highlighted a relatively small number of Blogs and made them the reference point for what is happening in the Blogosphere as a whole. Clearly, publicity is a good thing for those Blogs that receive it. But, for the most part, Blogs are private affairs, diaries that have the potential to be read by a large number of people, but generally are read by family and friends. Are they important? Absolutely. Are they a significant shift in the way the public (which is an amorphous term anyway) sees itself and its neighbors? Yes. Is news being disseminated in a different way because there are now so many people commenting on nearly every aspect of American life? Yes, but here I depart from Posner’s analysis, because my own feeling is that that it is almost impossible to summarize what is being said with the kind of accuracy that is needed to explain and comment upon most Blogs.

Blogs, in my opinion are not about the creation of large communities of interest. They are about communities dividing into smaller and smaller groups with people sharing their interests and concerns through the written word and sometimes through the use of visuals. Blogs reflect and represent something akin to what happens among people when they use the telephone to talk to friends and family. They are about telling stories and more often than not, the stories aren’t that interesting to anyone outside the group. Posner makes a common error in media analysis. He uses the mainstream media themselves as the source for commentary on Blogs. What we need, I believe, is a more historical overview, which links Blogs to nineteenth and twentieth century reading clubs and other organized community based clubs and groups.

 

Sunday
Jun262005

Reflections on New Media (7)

The Vancouver International Digital Festival brought practitioners/creators, programmers, engineers, artitsts, designers, and many other categories of people together around a common interest in New Media. Actually, the common interest and excitement is around creating content for new audiences. These are audiences for whom the Web, cell phones, networking, chats and so on are an integral part of their daily lives, as integral as all forms of communications have become in the early 21st century.

STOP! What does it mean to make this kind of claim?

How do we know what people know? How do we gain access to the acitivities of individuals and to their understanding of their own experiences? Even the use of "we" in these questions is presumptuous, since I am claiming to stand in for the reader. The problem here is that a particular ideology based on what appears to be "use" has overwhelmed any thinking about quality. The number of people who play videogames explains very little about the experience of playing. It would take a holistic approach involving among other things, experience, background, location, context and so on, to extrapolate anything interesting from figures like, two million people are playing a particular game online. In fact, it would take a "new" approach to ethnography to really open up some substantive discussion about the experiences individuals and communities are having with new technologies.

For example, when hundreds of thousands of people play a game together across a network, pay money, experience pain, loss and gain, how can this phenomena be investigated and thought about?

An example of why this question is so important comes out in Steven Johnson's new book, Everything Bad Is Good for You: How Today's Popular Culture Is Actually Making Us Smarter where so many claims for audience and youth experience are made, that the book loses its shine because so little of the information comes from any serious ethnographic research and investigation. Not that I disagree with the fundamental premise of the book (which should be clear from its title), but that such an important point needs genuine field work which takes time and effort.

Part Eight…

Friday
Jun172005

Reflections on New Media (6)

The panel I chaired at the the Vancouver International Digital Festival was very interesting. Among the comments that were useful: Blogs have been overwhelmed with spam: The Blogosphere is full of people who want to talk and exchange ideas and thoughts, but often that degenerates into arguments and as one speaker put it, "crud": interactivity is a poorly thought out term and needs a great deal of work: we need many new and evolving tools that will allow people to generate content in a variety of ways that are simple and direct, in fact, as direct as using a pen to write on paper: many Blogs are places for confessional writing and this is extremely attractive but also dangerous.

I will add more to this over the coming days.

Part Seven…

Wednesday
Jun152005

Reflections on New Media (5)

VIDFEST opened today in Vancouver. Vidfest is the Vancouver International Digital Festival.

I am chairing a panel on interactivity.

Interactive Design - Reclaiming the Web for Personal Expression

Interactive design explores new forms of interactivity between audiences, users and creators. Products can range from video games to new media and from web design to sensors that transform the built environment into interactive spaces. This evolution, coupled with the increasing popularity of blogs, is changing our understanding of the Web and the ways in which we communicate. Learn from our panel how the web’s myriad forms of personal expression are important for interactive designers to understand and use for their own and their client’s projects.

Panelists:
Heather Armstrong, Blogger, Dooce.com (US)
Dr. Ron Burnett, President, Emily Carr Institute / Author, How Images Think (Can)
Marc Canter, CEO, Broadband Mechanics (US)
Rob McLaughlin, Executive Producer, CBC Radio 3 (Can)
Ross Phillips, Head of Interactive, SHOWstudio (UK)

Part Six…

Tuesday
Jun142005

Reflections on New Media (4)

Chris recently emailed the following response to the discussion on New Media.

It is just possible that the combined influences of an abundance of multimedia input to the very young - impacts their ability to more fully develop effective interpersonal communication skills.

This behavioural process does certainly enhance the speed of developing certain eye - hand - brain coordination to be sure.

Today, military recruiters loiter about video arcades - searching to find the next young 'starfighter' exhibiting the very same skill sets which in turn will set an enemy desert tank ablaze in nanoseconds.
But, we in essence are spending less actual physical time together - as both children and adults.

It's not a fluke that the video game industry now far exceeds the combined revenues of the television and motion picture industries - combined.

As a result, we begin to 'search' for emotional clues to help us establish an effective common ground - in actual, physical 'face to face' meetings - more slowly - and less effectively.
It's rather awkward to 'hug' a computer screen - and get any 'real' emotional feedback..

Perhaps New Media designers and engineers need to now refocus a little more on this human need component to grow more effectively - and ultimately, less dangerously.

Part Five…