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Entries in New Media (49)

Monday
Apr172006

Every historical period sees itself as contemporary

Every historical period sees itself as contemporary. The inventors of the telegraph made many of the same claims as the designers of the Internet. Pioneers in the production and creation of film in the 1890’s traveled the world in an effort to generate interest in the new medium and to establish networks of playhouses where their films could be viewed (this activity is now being repeated in the Microcinema Movement which uses DV cameras). Every form of transportation that humans have invented has led to their use in the transmission of information from trains to boats and planes. The movement of personal letters across vast distances especially from the 17th century onwards is partially the result of the increase in modes of transport, especially ships (and the idea of a post office as a fulcrum for distribution). Typography remains as important to the World Wide Web as it did to early forms of publishing with the Gutenberg Press. Modes of illustration, although fundamentally altered by sophisticated software, remain embedded in centuries old methods of drawing, painting and sketching.

My point is not to belittle or dilute the importance of new technologies at the beginning of the 21st century. Rather, it is to place them into a context that will connect innovation to history and that will show how the very notion that a computer can create links between different bits of information was an “invention? that came about because of a three hundred year experiment in Western culture with novels and theater. It is important to remember that during the early phase of discussions about computers among engineers and designers, computers were generally thought of as “arithmetic? machines, or glorified calculators. As time progressed, it was the culture of experimental labs like the Bell Labs and Xerox-Parc that began to move computers far beyond initial assumptions both about their power and their utility. Brilliant scientists and engineers ran those labs. The actual role and impact of creative artists and designers needs to be examined with great care, but it is clear that the effort to go beyond simple functionality came about because of the tensions and challenges posed by different disciplinary orientations clashing with each other.

Monday
Mar202006

Rust Simulating Decay (On Jean Baudrillard)

This short essay has the following components:

1. An exploration of the lineage and sources for Jean Baudrillard’s very powerful and influential notions of simulation.
2. Some comments on time and decay and history.
3. A few modest reflections on the power of images, imagescapes and image-worlds.

RCA 2 Rust simulating decay.jpg

Let me begin by saying that one way of understanding Baudrillard is to take a careful look at Society of the Spectacle by Guy Debord. I have not got the time in this piece to examine and distill this relationship, suffice to say that Debord’s notions of commodity, spectacle and social organization appear and reappear in Baudrillard and have been a significant influence on Baudrillard’s very strategic manner of writing and speaking.

Debord and the Situationists with whom Debord worked have had an important influence on French cultural theory and philosophy, and this influence is acknowledged from time to time, but not with enough depth and certainly not to the degree that is deserved.


Time slow simulating change

I will mention one crucial aspect of Debord’s approach and that centers on his assertion that time is turned into a commodity within Capitalist societies. As a commodity, time becomes consumable and in so doing becomes one of the foundations for the transformation of everyday life into spectacle.

The key point is that we not only participate in this but simultaneously become viewers of our own lives. In this sense, we cease to have a direct relationship to experience and instead are caught up in a cycle of increasing mediation and loss. Debord and his group grew to prominence during the May 68 period in France. It is not an accident that some of the most important work of the structuralists had appeared by that time, in particular, the work of Levi-Strauss, Barthes and Foucault with contiguous work by Althusser and Derrida.

The intersection of structuralism and situationism is an important part of Baudrillard’s epistemological framework. In Situationist philosophy, the word pseudo appears and reappears as a trope for what is wrong with Western societies. The English translation, however, doesn’t catch an important additional element to what Debord is saying. I quote in French and I will explain:

Le temps pseudo-cyclique n'est en fait que le déguisement consommable n de la dimension qualitative.

Time as we measure it has the quality of the cyclical attached to it, but this is a false quality because in reality it disguises the ways in which time has become commodified, one of many different consumable items in our society.

Time is a commodity because the production process within Capitalist societies transforms time, gives it a homogeneous character and suppresses its qualitative characteristics.

Pseudo, false, suppression, the victory of commodification over quality and the overwhelming effect of capitalist modes of production on the very definitions that can be made of subjectivity, these are all fundamental to Debord and are foundational to Baudrillard. Debord creates an opposition between the natural order and pseudo nature that is dependent on his definition of time. Debord collapses all the various relations among work and leisure into pseudo time exemplifying the increasing distance and alienation that humans experience as a consequence of their transformation into commodities. Not only do the rhythms of capitalist society work against the best interests of participants, they also transform subjects into objects — the needs of production override the needs of producers with the outcome that the masses become silent witnesses to their own oppression.

This combination of Herbert Marcuse, Marx, Heidegger and the critical theorists of the 1930’s like Adorno characterize all of Debord’s work, although one major difference is the anarchist impulse in Debord and his followers.

Since Debord’s death, the anarchist movement has taken Debord as a spokesman and most of his writings are freely available on their Internet sites. Debord’s approach to writing is aphoristic and quite programmatic. Baudrillard reproduces this approach in many of his books, but most notably in America.
I have not treated Debord with the depth that he deserves, not because he was unimportant. Rather, what interests me is his core assumption that culture is in fact pseudo culture, or false culture. It is not too much of a jump to simulation, but before I deal with simulation, let me suggest that Debord viewed the silence of the masses as a sign of their resistance to Capital and that Baudrillard took up that issue in a piece that he published entitled, “In the Shadow of the Silent Majorities?

This initially creative understanding of silence as resistance was not sustained however in large part because the Situationists witnessed the failure of May 68 to generate a broad-based revolution in France. Their disappointment with the “populace? led to increasing cynicism about any form of revolt to the point where they questioned if the people would ever awake from their stupor.

(to be continued......)

Thursday
Dec082005

The Practice of Interdisciplinarity in Design and New Media (Final)

Please refer to the last three entries for the context for this series.

The NewMic collaboration began with two major reference points, Palo Alto and MIT’s Media Lab. Again, this was not unusual. Other projects in Montreal, Melbourne, Dublin and Germany referred to and attempted to reflect the successes of MIT and Xerox. In the beginning the mandate of NewMic was described as follows:

To accomplish its mission, NewMIC is focused on the following objectives:

• Attracting and retaining outstanding faculty and graduate and undergraduate students in new media research and in art and design areas.
• Building excellence in new media innovation.
• Creating more skilled IT staff and industry clusters.
• Developing better industry-university-institute collaboration for the purposes of technology transfer.
• Encouraging the transfer and commercialization of technology through incubation support.
• Attracting more venture capital to the new media industry. (March 2001)

The industrial design component was incorporated into the vision by default under the rubric of New Media. This proved to be an error because so much of New Media is driven by the cross disciplinary relationship among interface design, product design and inclusive design. Ultimately, the goal was to frame the experience of users of New Media within a product-oriented set of research pursuits. Ironically, so many of the lessons that designers have learned over the last two decades, the importance of detailed ethnographic inquiry, the need to think about the relationship between product and user, the flexibility that is necessary to make interfaces work for many diverse constituents, the fact that design is really about people. See a recent speech by Dr. Stefano Marzano, CEO & Chief Creative Director, Philips Design and the knowledge that inclusivity cannot be attained without understanding how people live, was not directly applied to the research in New Media.

The emphasis on innovation, technology transfer and commercialization, although necessary, cannot be accomplished in a context that is entirely oriented towards applied research with short timelines. This is a conundrum because it is completely understandable that industry would want to see some results from their investment, but the essence of collaboration is that it takes time. In fact, one of the crucial lessons of the NewMic experience is that developing designs that are environmentally sensitive and inclusive requires not only that people from different disciplines participate, but that time be given over to the development of shared communities of interest. Interdisciplinarity is as much about a coming together as it is about recognizing differences.

Here are some examples of the discussions that were held on various projects:

Scenario 1:

Setting: World Trade Organization demonstrations in Seattle
Technology: Wireless devices
1. Two organizers need to stay in constant contact. They need to gain access to information quickly and efficiently.
2. Their wireless devices have to have access to a mapping program that allows them to constantly track each other,
3. They run into unexpected problems including some demonstrators destroying public property, additional police blockades and more passive demonstrators who want to march peacefully but find themselves caught up in the action.

Use:

1. Telephonic
2. Exchange of information
3. Mapping
4. Ability to connect to other organizers
5. Ability to send video images quickly to confirm events
6. Ability to allow other organizers to join their private network
7. Ability to gather in snippets of news broadcasts for additional overviews of the information
8. Instant messaging
9. Use of icons to show location and intention

The distance between the devices determines connectivity and peering relationships are established and can change as circumstances permit. An important feature would have to be the ability to identify hostile as well as friendly “connects.��?

Living Archive:

The living archive becomes an adaptable software component of P2P. As the demonstrations develop, the LA brings all of the data into a series of predetermined categories. Then, using AI, it begins to prioritize the input and change the order to reflect moment-to-moment changes in events.

Components:

1. Memory cells
2. Visible icons for the cells
3. Input tracing
4. Output tracing
5. Cells can be rearranged and edited in much the same way as a series of images
6. As different memory cells are attached to each other, the program maps the history
7. Images and sounds form one of the sources for the cells

The key to a successful communications network will be the ad hoc nature of the usage. There will have to be enough elements to allow for changes on the spot.

Tuesday
Dec062005

Response from Alan to the series on Design and Interdisciplinarity

Thanks for this dialogue Ron.

I have been involved in many successful interdisciplinary ventures including going from artistic and/or future vision to successful market products...including disruptive category shifts. In fact, it is refreshing to see that some of the research I pioneered in the VOIP field is finally surfacing as infrastructure shifts. Therefore, I am less curioius about the magic that happens because, as you reference...., it happens, has happened and will continue to happen. I would argue that EVERY product that is on shelves is as a result of interdisciplinary activity!! The person on the assempbly line is as important as your take on the creative and birthing phase. Are all products luscious and desirable? NO!! could they be improved by more inputs and sweeter collaboration? YES!! However, I'm not that interested to hear about another IDEO flexi toothbrush...mine is fine...

I am more interested in hearing your take on why things don't work...I would love to hear about why innovation and imagination transfer fails.... I have thoughts about this...

I think that your third chapter should be about governance. I was involved in a successful bid to set up a research center in Australia in Interaction Design which was very similar to NewMic
http://www.interactiondesign.qut.edu.au/.

The reason for its success is, in part, how it has been set up. The University partners don't have their hands out looking for dollars. The involvement of researchers is the Universities' in-kind input into the organization (a battle actually occurred as one of the University partners kept committing more people so they would contorl the reserach obejective. Eventually we decided that a researcher would need to commit two days a week to be a valid contributor!). The researchers are then rewarded as the papers they produce are part of their tenure track efforts.

This guarantees a stable research output and results in a research pedigree for the organization. Industry partners are then engaged to take part in taking advantage of this stable research base. There is also a component of SME engagement...that is.... small companies are engaged to do small contract pieces to productize research that the larger companies may be interested in. I haven't checked in lately but they're still operating which is more than can be said for NewMic.

Endpoint is that the governance of engaging disparate organizations is all important before the philosophy and spirit of working together. This is usually quite attainable as I have demonstrated and experienced. Reason before philosophy.

In my time at NewMic I had too many phone calls from University researchers asking for money for their individual reserach efforts which had no connection to the desires of the industry partners...Governance period.

Alan

Monday
Dec052005

The Practice of Interdisciplinarity in Design and New Media (1)

This short piece examines the history of a multi-disciplinary centre for Design and New Media in Vancouver, Canada. I explore the challenges of developing research models that make it possible for a variety of investigators and practitioners in the areas of Design and New Media to link their work to that of engineers and computer scientists. This is a crucial area for collaborative projects that involve designers and new media creators.

In 2000, the New Media Innovation Centre (NewMic) was started in Vancouver, Canada under the aegis and with the support of five post-secondary academic institutions, industry and the federal and provincial governments. Approximately, nineteen million dollars was invested at the outset mostly from industry and government. I was one of the leaders in the planning and development of NewMic, in large measure because I have a long history of involvement teaching and researching, as well as producing New Media. (The industry members included, Electronic Arts, IBM, Nortel Networks, Sierra Wireless, Telus and Xerox Parc.)

One of the foundational goals of NewMic was to bring engineers, computer scientists, social scientists, artists, designers and industry together, in order to create an interdisciplinary mix of expertise from a variety of areas. The premise was that this group would engage in innovative research to produce inclusive and new media designs of a variety of products, network tools and multimedia applications. The secondary premise was that the research would produce outcomes that could be implemented and commercialized in order to produce added value for all of the partners.

I spent a year at NewMic as a designer/artist in residence in 2002 and was also on its Board of Governors from 2000-2003 until it was closed down late in 2003. There are a number of important features to the history of this short-lived institution that are important markers of the challenges and obstacles facing any interdisciplinary dialogue that includes artists and designers working with engineers and computer scientists. Among the challenges are:

* The tendency among engineers, designers and computer scientists to have an unproblematic relationship to knowledge and knowledge production;

* Lack of clarity as to the meaning, impact and social role of inclusive and new media design products;

* Profound misunderstanding of the relationship between inclusivity, user needs and technological innovation;

* Conflicting cultures and discourses;

* An uninformed and generally superficial understanding of the differences between the cognitive sciences and ethnographic explorations of human-computer interaction;

* Focus on a false distinction between pure and applied research.

Underlying some of these challenges was an apprehension that without interdisciplinarity, it would be impossible to be innovative. The artists and designers from Emily Carr Institute who participated in NewMic and whose concerns were centred on community, creativity, outreach, inclusivity and the ethical implications and effects of new technologies, found themselves in a difficult and demanding position. In my next entry I will examine the benefits and successes as well as some of the problems and failures that were encountered in trying to make NewMic into a world-class environment for new media and design research.

Part Two…

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