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Entries in Research (16)

Saturday
Sep122009

The role of research in the Creative Arts (1)

Ceramics is an extraordinary craft-based discipline. It is also an art and a science. The materials that ceramicists use have changed over the last century, but many of the core creative methods remain the same. None of what I have just said would be possible without some research into the history and practices of ceramic artists and the technologies they use. So, for example when I mention to people that ceramic engineering is a crucial part of the digital age, they don’t know what I am talking about. Optical fibers make use of ceramic materials. The tiles which cover the bottom of the Space Shuttle are made of ceramic materials shaped and formed using a variety of heating and manufacturing methods.

Ceramics is increasingly being used in the creation of products (other than the traditional ones) and is linking itself to product and industrial design. There are medical applications and so on.

I mention this to point out that research is fundamental to any creative exploration and that research may take any form — and make use of any number of different materials. A reductive approach will not recognize the rather extensive way in which the practice of creation is deeply involved with everything from theory through to reflection and self-criticism. For too long, universities in particular have maintained distinctions between their professional and non-professional disciplines as a way of differentiating between applied and pure research. The latter is supposed to reflect a disinterested approach to knowledge in the hope that over time the research will produce some results. The former is supposed to direct itself towards results from the outset and to be more directly connected to industry and the community. Engineering schools for example, are cloistered in separate buildings on university campuses and generally develop an applied approach to learning. In neither case, applied or pure can the distinctions I have just mentioned work since by its very nature research is **always** both applied and pure.

Creative practices are generally seen as applied because the focus is on materials even if they are virtual. The standardized and by now clichéd image of creative people driven by intuitions and/or inspiration actually covers up the years of apprenticeship that every artist has to engage in to become good at what they do.

Every creative discipline involves many different levels of research, some of which is directly derived from practices in the social sciences, as well as the sciences. In the next installment of this article, I will examine how creative practices are at the forefront of redefining not only the nature of research but the knowledge base for many disciplines.

Wednesday
Aug192009

Project Natal: The Future of the Virtual

Thursday
Jul162009

New video of Apollo 11 (01:52)

RAW VIDEO: NASA has released newly restored video from the live television broadcast of the Apollo 11 moonwalk.

Sunday
Mar292009

Creativity, Research and Funding in Canada

I am puzzled. Highly skilled artisans, artists, creators and designers are perhaps among the most sophisticated researchers our society produces. In order to succeed, they have to not only understand the context of their creative work, but also the impact and possible market for their ideas and objects They have to develop sophisticated models and prototypes to test their ideas and they have to be able to translate their research and practice into something that can be understood by many different people often with quite differing interests. They have to have skills that might best be described as ethnographic so as to understand if not sense both the demands of their communities and also the resistances those communities have to change and new insights. They have to negotiate complex collaborative arrangements to produce outputs that will reflect great technical expertise as well as vision.

Yet, for the most part, their work is neither recognized for its research value, nor substantively funded as research in Canada. (Great Britain and Australia have overcome this problem.) My sense is that conventional research in this country has over time become defined in a rather narrow way to benefit those people, institutions and disciplines that have historically received money from governments, foundations and private benefactors. For example, what is the difference between a researcher in political science and one who studies and researches politics in order to produce a film? Does a list of publications and books mean more than a list of well-made documentaries? Today in Canada it is still unusual for a funding agency to accept the CV of someone who has devoted themselves to media and forms of expression that are not traditional. It would be even more unusual to accept a work of art like an installation as evidence of rigour, forethought, insight and inventive thinking. These are among the criteria that are expected by juries in assessing the value of applications for funding.

I cannot go into the history of funding for disciplinary research in Canada, nor examine within this context, the very particular mandates of the funding agencies that have over time developed specific areas of emphasis to the exclusion of many of the creative disciplines. The purpose of this short piece is to raise some issues about the future of research within the conventional boundaries that have been in place in Canada for decades. The secondary purpose is to argue that the models presently in place and in use by the main funding agencies are tired, reductive and repetitive and that the standards used to evaluate research have precipitously narrowed over the last fifteen years.

Qualitative and quantitative research are based on a set of standards and criteria that have evolved over time within the context of disciplines that are for the most part pursued within the university context. Those disciplines range from the hard sciences, medicine and engineering through to the “soft” social sciences and humanities. The fields involved are diverse and often contentious. Some the disciplines are newer than others with the more scientific health-related disciplines receiving the largest amount of money. This is because of their perceived utility to society, the assumption that medical research for example, will have the most immediate impact and the further assumption that innovation occurs in those areas because of their empirical nature.

The common and dominant popular metaphor for research is the science laboratory, an environment of experimentation within which purposes and goals are supposedly clearer than research that might be pursued in a library or through fieldwork. The other metaphor and it is one that also rules the popular imagination, is that research has to have concrete outcomes for it to be valid. In other words, “real” research will produce “cures” in medicine or a better understanding of physical reality or technological innovation. Of course, good research in any discipline will hopefully have productive outcomes. That is a given. But, good research is rarely linear and often (as is the case with AIDS, for example) takes decades to produce results.

In fact, laboratories are notoriously conservative places often using research paradigms that produce little value either for participants or for the public. (See the work of Bruno Latour, but also the work of Thomas Kuhn for analyses of the cultures and working practices of scientific research.) This does not mean that universities should close those labs or shut down those disciplines that show little for the sometimes-massive investment in them. It does mean, however, that policy makers have to look with great care at accepted and conventional assumptions about output, results and their translation into highly specialized journals. In saying this, I am not suggesting that the only model for research is an applied one. In fact, I am arguing the opposite.

Research in all its varieties is fundamental to all forms of learning and the development of new knowledge and is the foundation upon which new, useful and great ideas come into the public sphere. The assumption that there is one method or one way to arrive at results is something that most good researchers would argue against. And yet, that is the reality of the distinctive manner in which research is funded in Canada. It also underlies the assumption that the PhD is the only consistently valid tool of evaluation of researchers who wish to pursue innovative ideas, so that for example, an MFA is seen to be less significant even if it is a terminal degree for some professions.

Part of the challenge, part of the beauty of research is that it trains the minds of learners, researchers and teachers and provides everyone with the intellectual and practical tools they need to pursue their interests and their passions sometimes with important and positive results. Research builds on disciplinary histories and practices, mode of enquiry, crafts and the multi-faceted use of technology.

This potent combination is also at the heart of post-secondary education and learning and is the source of what makes universities and colleges so important to our society. However, value in research can be drawn from many sources and from many different practices. The isolation of research into particular institutions and specialized disciplines slowly leads to practices that are less innovative than they could or should be. This is largely because of the manner in which disciplines develop, their tendency to devolve into silos and most importantly, the departmental and faculty structure within universities, which tends to validate the history and shape of specific disciplines.

In Canada, funding agencies have bought into the argument that excellence can only be found and developed in large universities, which have infrastructures to support their ambitious research goals. Often and ironically, the faculties in those universities are no larger than their smaller sister institutions, but nevertheless garner the majority of the money in any disciplinary competition. Excellence has become a quantitative game. Fund enough research in one place and you will undoubtedly have some winners. Very little research has been done on faculty at the large universities who do not provide research that matches their ambitions, particularly in areas like the social sciences and the humanities.

Public policy in this area has to change. In particular, Canadian funding agencies have to realize that they are not recognizing value, innovation and creativity in most of the institutions across the country. Instead, they are perpetuating a vague notion of excellence based on the capacity of large universities to garner most of the money. All of that would be fine, if the claims about research being made by those large institutions were not based on exclusivity, to the detriment of the quite extraordinary richness of the work going on in many other institutions and as is often the case within the creative disciplines. The latter receive an infinitesimally small amount both compared to the number of people seeking funding and to the growing importance of the creative industries in Canada.

Monday
Dec052005

The Practice of Interdisciplinarity in Design and New Media (1)

This short piece examines the history of a multi-disciplinary centre for Design and New Media in Vancouver, Canada. I explore the challenges of developing research models that make it possible for a variety of investigators and practitioners in the areas of Design and New Media to link their work to that of engineers and computer scientists. This is a crucial area for collaborative projects that involve designers and new media creators.

In 2000, the New Media Innovation Centre (NewMic) was started in Vancouver, Canada under the aegis and with the support of five post-secondary academic institutions, industry and the federal and provincial governments. Approximately, nineteen million dollars was invested at the outset mostly from industry and government. I was one of the leaders in the planning and development of NewMic, in large measure because I have a long history of involvement teaching and researching, as well as producing New Media. (The industry members included, Electronic Arts, IBM, Nortel Networks, Sierra Wireless, Telus and Xerox Parc.)

One of the foundational goals of NewMic was to bring engineers, computer scientists, social scientists, artists, designers and industry together, in order to create an interdisciplinary mix of expertise from a variety of areas. The premise was that this group would engage in innovative research to produce inclusive and new media designs of a variety of products, network tools and multimedia applications. The secondary premise was that the research would produce outcomes that could be implemented and commercialized in order to produce added value for all of the partners.

I spent a year at NewMic as a designer/artist in residence in 2002 and was also on its Board of Governors from 2000-2003 until it was closed down late in 2003. There are a number of important features to the history of this short-lived institution that are important markers of the challenges and obstacles facing any interdisciplinary dialogue that includes artists and designers working with engineers and computer scientists. Among the challenges are:

* The tendency among engineers, designers and computer scientists to have an unproblematic relationship to knowledge and knowledge production;

* Lack of clarity as to the meaning, impact and social role of inclusive and new media design products;

* Profound misunderstanding of the relationship between inclusivity, user needs and technological innovation;

* Conflicting cultures and discourses;

* An uninformed and generally superficial understanding of the differences between the cognitive sciences and ethnographic explorations of human-computer interaction;

* Focus on a false distinction between pure and applied research.

Underlying some of these challenges was an apprehension that without interdisciplinarity, it would be impossible to be innovative. The artists and designers from Emily Carr Institute who participated in NewMic and whose concerns were centred on community, creativity, outreach, inclusivity and the ethical implications and effects of new technologies, found themselves in a difficult and demanding position. In my next entry I will examine the benefits and successes as well as some of the problems and failures that were encountered in trying to make NewMic into a world-class environment for new media and design research.

Part Two…