Search
Recent Entries
Twitter
Responses
  • Contact Me

    This form will allow you to send a secure email to the owner of this page. Your email address is not logged by this system, but will be attached to the message that is forwarded from this page.
  • Your Name *
  • Your Email *
  • Subject *
  • Message *

Entries in Technology (40)

Tuesday
Jul292008

Towards a Sustainable World

I have been rereading portions of my recently published book, How Images Think, not out of some sad state of hubris, but because I have been trying to understand why I chose the title. I should add that the title of the book has led to far more comment than much of the content, which says a great deal about the ways in which books are read and critiqued these days.

The comments that follow were provoked in large part by a brilliant lecture given by Bruno Latour to the British Sociological Association in April of 2007. Readers of this Blog and my web site will know that I am a profound admirer of Latour’s work.

I will provide the context for his essay in a moment. At a crucial point in his lecture he says, “objects have become things that is, issues, gatherings, assemblies of some sort.” (A Plea for Earthly Sciences, Keynote Lecture, British Sociological Association, p. 5) And, this is I now realize with hindsight, what was behind my selection of How Images Think as a title. “Things” in the broadest sense of that word operate within a world of discourse and language. Things have lost (and perhaps never had) a direct simplicity of meaning and instead have evolved into clusters with complex foundations and even more complex uses.

Religions have always built multi-faceted rituals around icons and symbols. Churches are objects as are the stained glass windows in them. The things that surround us carry varying degrees of weight depending on what we attribute to them. Attribution is the key.
Children who have teddy bears use attribution to give a silent, soft piece of fabric a highly charged set of meanings. A blanket can become a friend. Over time the nostalgia for that simple set of relationships becomes a characteristic of how people define their childhoods.

The history of things is further amplified when they are saved or placed into museums. Meaning is both attributed to and drawn from things in a continuous process of negotiation, the outcome of which cannot often be determined in advance. So much depends on context and language.

Attribution, amplification — words that describe the intense and interactive ways in which people sustain not only the social space they inhabit, but also the natural world. Latour’s presentation asks us to recognize the degree to which we have objectified things and in so doing collapsed and devalued the shared space we inhabit — nature as well as what we have built.

Nature treated as an object of exploitation and use leads to unsustainable practices. The environmental crisis in this context is not just another challenge that humans must face. Rather, it is a sign of the disrespect that we have for the collective space that we share with both humans and non-humans. And, as the environment deteriorates further and further, the abuse eventually leads to destruction. When you begin to think of objects differently, then all of our relationships slip into the foreground and one can sensitively apply values and ethical standards to all aspects of life, not just those that seem to be the most needed or expedient or socially based.
So, How Images Think is a title that suggests a change in the ways in which humans relate to images not simply as objects but as sites of communion and sharing. This is a collective engagement that draws upon images as objects of interaction, as provocateurs, as reflections, as windows and as sources of insight. We think, dream and communicate through images. In that sense, images are hybrids — the collective representations of human thought — things that live because of what we do to and with them.

In that sense, we need to ask questions about the application of thought to the human and object world we inhabit. This is urgent. Our environment cannot sustain humanity's prideful ideology that the crisis that the planet is in is simply one of many challenges that must be overcome. This is for the time being our only and most important challenge.

Friday
Mar212008

Wires to the Sky

In 1938, Orson Welles altered radio forever. Welles produced and acted in one of the most famous broadcasts in the history of the medium War of the Worlds. Radio was a relatively new technology although by 1936 over ninety-eight percent of the British population and over sixty percent of Americans had radios in their homes. Welles played a trick on his audience. He used the authority of a newscaster to fabricate a first-person account of the landing of invaders from Mars on earth.

In 1965, the filmmaker, Peter Watkins did the same thing with his film The War Game. Although it was supposed to be shown on BBC television, the film never made it to air. There were fears that it would overwhelm viewers and frighten them. Watkins used many of the same techniques that Welles had developed for radio except the topic this time was a nuclear holocaust and its aftermath shot in cinema-vérité style. In both instances, the outcry was enormous. The primary effect of these productions was to foreground the impact of media on our culture, identity and sense of history. In Welles’s case, the police actually came to the studio to try to stop the broadcast.

The bridge between truth and fiction was crossed many times by Welles and Watkins who deliberately highlighted and took advantage of the weaknesses and the strengths of mass media. Most importantly, both artists used images and sounds to flout the conventions of communication that had quickly become standardized within the broadcast and film industries. Watkins spent his career exploring a style of self-reflexive documentary that in recent times has been taken up by music videos, television, and Hollywood films. Perhaps the most blatant example of this is The Blair Witch Project, which owes a great deal to Watkins’s film Culloden made in 1964. In both these cases, hand-held cameras were as important as Welles’s voice in overriding the fictional elements of the narrative with the sensation that the story was true.

As both Welles and Watkins understood, there is a wonderful, albeit contradictory fragility in our relations with images and sounds. Our culture is also in the midst of a profound transition as we negotiate our way through the maze of human, social and economic relations that digital technologies are generating. I see this process of transition as an opportunity to reinvigorate our relationship with the tools provided by communications technologies.

Transitional periods like the one we are living through at the moment, allow us to develop new models that will facilitate our understanding of why the invention and development of new technologies continues to be one of the most important activities of Western culture. This, despite the fact that new technologies don't necessarily lead to positive change. The design and use of any new technology is never inevitably bound to the outcomes that were anticipated by its creators, something that the recently deceased author Arthur C. Clarke understood really well.

Why are our identities so bound up with the media technologies that surround us? Ironically, the cultural and social tendency in the discussion of new technologies is to talk about what has been lost. My own approach is to cautiously explore what has been gained.

Instead of seeing the future through dystopic eyes, a future more defined by machines and media than by humans, I want to suggest that the technologies of communication we have created are not just tools or supports for human endeavors. Rather, in tandem with our growth as a civilization, communications-based technologies have always been a part of the ecology of human existence. This is not meant to downplay the legitimate fears that many people have about computers for example, and their possible dominance in the affairs of humans. I do not want to dilute worries about living within simulated spaces and losing contact with reality.

On the other hand, all new technologies have to varying degrees been the means through which Western culture has defined everything from religion to politics to culture. We are very good at building ecological spaces based on images and sounds. The advent of digital media is just one additional phase in a long history of development that has its roots in music, performance and a variety of cultural forms that are dependent on spectators, participation, and presentational technologies.

Saturday
Feb232008

Photographs/History/Meaning

8a03751r.jpg

The beauty of this image is its simplicity. Shot in the 1930's in the midst of the worst depression in American history, this photo is part of a collection available through the US government. I would draw your attention to the signs which surround the men, to the discussion that they are having and to the many possible ways in which we could speculate about the image to imagine their words. What are they looking at? Are they waiting to be picked up or simply hanging out because they are unemployed?

In a photograph published some years ago by the New York Times we see a Bosnian soldier facing the camera and begging for his life. He is a young man. He has curly hair and a smooth face. His arms are outstretched. Behind him stands a Serbian soldier, rifle cocked and ready. As the caption suggests this man’s pleas were answered with his own death. He is staring at the camera as if it will provide him with refuge, as if the photographer will somehow intervene. The photograph cannot anticipate history but the caption can. The prisoner pushes against the camera — he is pleading for help. Yet, without the caption, his “story” and the interpretations which we could make of it, would be entirely circumstantial. In this case, the written word acts as an arbiter for the event and tries to intervene in our interpretation. But even as I say this, the photograph slips away. This anonymous man’s torment is as silent as the paper it was printed on. It would take an imaginative projection on my part to overcome the gaps created by his death as text and as image.

Let me suggest that photographic images neither illustrate thought, nor are thoughts illustrated by the pictorial. Photographic images are silent, blind, unseeing. They don’t listen to us nor do they change when viewed. They are not the source of a magical emanation from which the seeing eye draws inspiration. They rarely display the hand of the photographer who has created them and for the most part leave no traces of the chemistry which has produced them. This is not simply a matter of arbitrariness, of meanings lost and then gained, of part-whole relations which flounder in confusion. Photographs cannot rob the subjects they portray, since photographs never have subjects, men, women and children “imprinted” upon them. What is in play here is the very language which is used to describe and explain the “sight” of an image, the categories, words and labels which have been applied to the miniature worlds we peer into, anthropomorphize and recreate.

alberta.jpg

Friday
Nov032006

A Torn Page…Ghosts on the Computer Screen…Words…Images…Labyrinths

Exploring the Frontiers of Cyberspace (extracts from a longer piece)

“Poetry is liquid language" (Marcos Novak)

“As a writer of fantasy, Balzac tried to capture the world soul in a single symbol among the infinite number imaginable; but to do this he was forced to load the written word with such intensity that it would have ended by no longer referring to a world outside of its own self…. When he reached this threshold, Balzac stopped and changed his whole program: no longer intensive but extensive writing. Balzac the realist would try through writing to embrace the infinite stretch of space and time, swarming with multitudes, lives, and stories." (Six Memos for the Next Millennium, Italo Calvino)

Is it possible to imagine a labyrinth without a defined pattern, without a center or exit point? What if we enter that labyrinth and wander through its hallways, endlessly opening doors which lead to other doors, with windows which look out over other windows? What if there is no real core to the labyrinth and it is of unknown size? This may be an apt metaphor for virtual reality, for the vast network of ideas which now float across and between the many layers of cyberspace.

“A year ago, I was halfway convinced that cyberspaces where you can experience the sensation of hefting a brick or squeezing a lemon probably won’t be feasible for another twenty or thirty years. A month ago, I saw and felt something that shook my certainty. When I tried the first prototype of a pneumatic tactile glove in inventor Jim Hennequin’s garage in Cranfield, an hour’s drive southwest of London, I began to suspect that high-resolution tactile feedback might not be so far in the future. The age of the Feelies, as Aldous Huxley predicted, might be upon us before we know what hit us." (Howard Rheingold, Virtual Reality, New York: Touchstone, 1992, p. 322)

Sometimes the hallways of this labyrinth narrow and we hear the distant chatter of many people and are able to ‘browse’ or ‘gopher’ into their conversations. Other times, we actually encounter fellow wanderers and exchange details about geography, the time, information gained or lost during our travels. The excitement of being in the labyrinth is tempered by the fact that as we learn more and more about its structure and about surviving within its confines, we know that we have little hope of leaving. Yet, it is a nourishing experience at one level because there are so many different elements to it, all with a life of their own, all somehow connected and for the most part available to us. In fact, even though we know that the labyrinth has borders, it seems as if an infinite number of things could go on within its hallways and rooms. It is almost as if there is too much choice, too much information at every twist and turn. Yet, this disoriented, almost chaotic world has a structure. We don’t know the designers. They may have been machines, but we continue to survive in part because we have some confidence in the idea that design means purpose, and purpose must mean that our wanderings will eventually lead to a destination. (This may be no more than a metaphysical claim, but it keeps the engines of Cyberspace running at high speed.)

In order to enter a virtual labyrinth you must be ready to travel by association. In effect, your body remains at your computer. You travel by looking, by reading, by imaging and imagining. The eyes are, so to speak, the royal road into virtuality.

“Cyberspace — The electronic frontier. A completely virtual environment: the sum total of all [BBSes], computer networks, and other [virtual communities]. Unique in that it is constantly being changed, exists only virtually, can be practically infinite in “size" communication occurs instantaneously world-wide — physical location is completely irrelevant most of the time. Some include video and telephone transmissions as part of cyberspace." (A. Hawks, Future Culture — December 31, 1992)

In the labyrinth of Cyberspace, design is the logic of the system. Cyberspace reproduces itself at so many different levels at once and in so many different ways, that the effects are like an evolutionary explosion, where all of the trace elements of weakness and strength coexist. The architecture of this space is unlike any that has preceded it and we are consequently grappling with discursive strategies to try and describe the experiences of being inside it. The implication is that there is no vantage point from which you can watch either your progress or the progress of others. There isn’t a platform upon which you can stand to view your experience or the experience of your neighbours. In other words, the entire system doesn’t come into view — how could you create a picture of the Internet? Yet, you could imagine the vast web-like structure, imagine, that is, through any number of different images, a world of microelectronic switches buzzing at high speed with the thoughts and reflections of thousands of people. The more important question is what does this imagining do to our bodies, since to some degree Cyberspace is a fiction where we are narrator and character at one and the same time? What are the implications of never knowing the shape and architecture of this technological sphere which you both use and come to depend on? What changes in the communicative process when you type a feeling onto a computer screen, as opposed to speaking about it? What does that feeling look like in print? Does the computer screen offer a space where the evocative strength of a personal letter can be communicated from one person to another?

Monday
Oct232006

Some useful links

Chicago Art Resource

Leo Burnett (not related)

Video Editing on the Web

Fab Labs

The Helen Hamlyn Research Centre works to advance a socially inclusive approach to design through practical research and projects with industry

The Center for Universal Design: Our mission is to improve environments and products through design innovation, research, education and design assistance.

Page 1 ... 2 3 4 5 6 ... 8 Next 5 Entries »