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    Saturday
    Dec312005

    Happy New Year!

    I want to thank the readers of this Blog for their attention and input throughout 2005 and wish you all a very happy, healthy and fulfilling 2006. The image, below, was taken in a small contemporary art gallery in London, England. The artist used a variety of screen shapes and projections to create a three-dimensional projection space for a set of images derived from home movies.

    MT-IMAGE-2005.jpg

    Thursday
    Dec082005

    The Practice of Interdisciplinarity in Design and New Media (Final)

    Please refer to the last three entries for the context for this series.

    The NewMic collaboration began with two major reference points, Palo Alto and MIT’s Media Lab. Again, this was not unusual. Other projects in Montreal, Melbourne, Dublin and Germany referred to and attempted to reflect the successes of MIT and Xerox. In the beginning the mandate of NewMic was described as follows:

    To accomplish its mission, NewMIC is focused on the following objectives:

    • Attracting and retaining outstanding faculty and graduate and undergraduate students in new media research and in art and design areas.
    • Building excellence in new media innovation.
    • Creating more skilled IT staff and industry clusters.
    • Developing better industry-university-institute collaboration for the purposes of technology transfer.
    • Encouraging the transfer and commercialization of technology through incubation support.
    • Attracting more venture capital to the new media industry. (March 2001)

    The industrial design component was incorporated into the vision by default under the rubric of New Media. This proved to be an error because so much of New Media is driven by the cross disciplinary relationship among interface design, product design and inclusive design. Ultimately, the goal was to frame the experience of users of New Media within a product-oriented set of research pursuits. Ironically, so many of the lessons that designers have learned over the last two decades, the importance of detailed ethnographic inquiry, the need to think about the relationship between product and user, the flexibility that is necessary to make interfaces work for many diverse constituents, the fact that design is really about people. See a recent speech by Dr. Stefano Marzano, CEO & Chief Creative Director, Philips Design and the knowledge that inclusivity cannot be attained without understanding how people live, was not directly applied to the research in New Media.

    The emphasis on innovation, technology transfer and commercialization, although necessary, cannot be accomplished in a context that is entirely oriented towards applied research with short timelines. This is a conundrum because it is completely understandable that industry would want to see some results from their investment, but the essence of collaboration is that it takes time. In fact, one of the crucial lessons of the NewMic experience is that developing designs that are environmentally sensitive and inclusive requires not only that people from different disciplines participate, but that time be given over to the development of shared communities of interest. Interdisciplinarity is as much about a coming together as it is about recognizing differences.

    Here are some examples of the discussions that were held on various projects:

    Scenario 1:

    Setting: World Trade Organization demonstrations in Seattle
    Technology: Wireless devices
    1. Two organizers need to stay in constant contact. They need to gain access to information quickly and efficiently.
    2. Their wireless devices have to have access to a mapping program that allows them to constantly track each other,
    3. They run into unexpected problems including some demonstrators destroying public property, additional police blockades and more passive demonstrators who want to march peacefully but find themselves caught up in the action.

    Use:

    1. Telephonic
    2. Exchange of information
    3. Mapping
    4. Ability to connect to other organizers
    5. Ability to send video images quickly to confirm events
    6. Ability to allow other organizers to join their private network
    7. Ability to gather in snippets of news broadcasts for additional overviews of the information
    8. Instant messaging
    9. Use of icons to show location and intention

    The distance between the devices determines connectivity and peering relationships are established and can change as circumstances permit. An important feature would have to be the ability to identify hostile as well as friendly “connects.��?

    Living Archive:

    The living archive becomes an adaptable software component of P2P. As the demonstrations develop, the LA brings all of the data into a series of predetermined categories. Then, using AI, it begins to prioritize the input and change the order to reflect moment-to-moment changes in events.

    Components:

    1. Memory cells
    2. Visible icons for the cells
    3. Input tracing
    4. Output tracing
    5. Cells can be rearranged and edited in much the same way as a series of images
    6. As different memory cells are attached to each other, the program maps the history
    7. Images and sounds form one of the sources for the cells

    The key to a successful communications network will be the ad hoc nature of the usage. There will have to be enough elements to allow for changes on the spot.

    Tuesday
    Dec062005

    Response from Alan to the series on Design and Interdisciplinarity

    Thanks for this dialogue Ron.

    I have been involved in many successful interdisciplinary ventures including going from artistic and/or future vision to successful market products...including disruptive category shifts. In fact, it is refreshing to see that some of the research I pioneered in the VOIP field is finally surfacing as infrastructure shifts. Therefore, I am less curioius about the magic that happens because, as you reference...., it happens, has happened and will continue to happen. I would argue that EVERY product that is on shelves is as a result of interdisciplinary activity!! The person on the assempbly line is as important as your take on the creative and birthing phase. Are all products luscious and desirable? NO!! could they be improved by more inputs and sweeter collaboration? YES!! However, I'm not that interested to hear about another IDEO flexi toothbrush...mine is fine...

    I am more interested in hearing your take on why things don't work...I would love to hear about why innovation and imagination transfer fails.... I have thoughts about this...

    I think that your third chapter should be about governance. I was involved in a successful bid to set up a research center in Australia in Interaction Design which was very similar to NewMic
    http://www.interactiondesign.qut.edu.au/.

    The reason for its success is, in part, how it has been set up. The University partners don't have their hands out looking for dollars. The involvement of researchers is the Universities' in-kind input into the organization (a battle actually occurred as one of the University partners kept committing more people so they would contorl the reserach obejective. Eventually we decided that a researcher would need to commit two days a week to be a valid contributor!). The researchers are then rewarded as the papers they produce are part of their tenure track efforts.

    This guarantees a stable research output and results in a research pedigree for the organization. Industry partners are then engaged to take part in taking advantage of this stable research base. There is also a component of SME engagement...that is.... small companies are engaged to do small contract pieces to productize research that the larger companies may be interested in. I haven't checked in lately but they're still operating which is more than can be said for NewMic.

    Endpoint is that the governance of engaging disparate organizations is all important before the philosophy and spirit of working together. This is usually quite attainable as I have demonstrated and experienced. Reason before philosophy.

    In my time at NewMic I had too many phone calls from University researchers asking for money for their individual reserach efforts which had no connection to the desires of the industry partners...Governance period.

    Alan

    Monday
    Dec052005

    The Practice of Interdisciplinarity in Design and New Media (1)

    This short piece examines the history of a multi-disciplinary centre for Design and New Media in Vancouver, Canada. I explore the challenges of developing research models that make it possible for a variety of investigators and practitioners in the areas of Design and New Media to link their work to that of engineers and computer scientists. This is a crucial area for collaborative projects that involve designers and new media creators.

    In 2000, the New Media Innovation Centre (NewMic) was started in Vancouver, Canada under the aegis and with the support of five post-secondary academic institutions, industry and the federal and provincial governments. Approximately, nineteen million dollars was invested at the outset mostly from industry and government. I was one of the leaders in the planning and development of NewMic, in large measure because I have a long history of involvement teaching and researching, as well as producing New Media. (The industry members included, Electronic Arts, IBM, Nortel Networks, Sierra Wireless, Telus and Xerox Parc.)

    One of the foundational goals of NewMic was to bring engineers, computer scientists, social scientists, artists, designers and industry together, in order to create an interdisciplinary mix of expertise from a variety of areas. The premise was that this group would engage in innovative research to produce inclusive and new media designs of a variety of products, network tools and multimedia applications. The secondary premise was that the research would produce outcomes that could be implemented and commercialized in order to produce added value for all of the partners.

    I spent a year at NewMic as a designer/artist in residence in 2002 and was also on its Board of Governors from 2000-2003 until it was closed down late in 2003. There are a number of important features to the history of this short-lived institution that are important markers of the challenges and obstacles facing any interdisciplinary dialogue that includes artists and designers working with engineers and computer scientists. Among the challenges are:

    * The tendency among engineers, designers and computer scientists to have an unproblematic relationship to knowledge and knowledge production;

    * Lack of clarity as to the meaning, impact and social role of inclusive and new media design products;

    * Profound misunderstanding of the relationship between inclusivity, user needs and technological innovation;

    * Conflicting cultures and discourses;

    * An uninformed and generally superficial understanding of the differences between the cognitive sciences and ethnographic explorations of human-computer interaction;

    * Focus on a false distinction between pure and applied research.

    Underlying some of these challenges was an apprehension that without interdisciplinarity, it would be impossible to be innovative. The artists and designers from Emily Carr Institute who participated in NewMic and whose concerns were centred on community, creativity, outreach, inclusivity and the ethical implications and effects of new technologies, found themselves in a difficult and demanding position. In my next entry I will examine the benefits and successes as well as some of the problems and failures that were encountered in trying to make NewMic into a world-class environment for new media and design research.

    Part Two…

    Friday
    Nov182005

    From Community Media to International Networks

    This blog entry proposes to briefly explore the transformation from the local context of community media to the creation of national and international information networks. This move from traditional community-based forms of media expression to digital, computer mediated communications systems foreshadows not only a shift in social processes, but a profound change in social structure. My objective will be to suggest possible approaches to research in the transitional areas that encompass what we now describe as virtual communications and for which neither our governments nor our lawmakers have developed clear policies. I believe that we need to develop a new agenda of research about exemplary community-based communications systems (of which FreeNets are excellent examples). The research has to be historical, theoretical and pragmatic in orientation. We need to account for the synergistic relationship between the history of people’s lives in communities and their use of a variety of technologies to communicate with each other and with the outside world. This research agenda should combine an intimate knowledge of the social and interpersonal processes that have made it possible for members of different communities to work together, with an analysis of the political context of participatory democracy.

    I would like to propose that urban (and in many cases, rural) FreeNets and community-based networks, of which there are many in Australia, Canada, the United States and Europe, have generated a radically different public sphere, whose structure and organization presage a profound realignment of what we have traditionally understood as community and as local communications. Shifts of the kind that I am discussing here are never as dramatic as one would assume from the more general claims made about the technology itself. To translate the potential of locally-based digital forms of communications into action and to have some effect, requires the same kind of time and commitment which has always been a characteristic of earlier forms of community activism with and without the media. However, the potential for inter-connection is now so much more developed and profound that the orientation of community activism is more directly linked to the use of media and communications tools.

    The effects of this change on the policy environment and the ways in which citizenship is defined in an information-oriented society, will have a significant impact on the democratic rights of individuals and communities to pursue their visions for the future. Conventional notions of advocacy, community work and planning will alter as the practices and efforts of community activists become more and more dependent upon a variety of digital and virtual tools of communication. It will be essential to both recognize and analyze the fact that community activists are making use of a variety of mediums and that each of these mediums has a set of characteristics that both influence and shape the nature of the communications process.

    Community oriented digital networks developed as a response to the lack of access to traditional broadcast media provided to community members, but also because of a desire to increase the quality of communication between citizens of different communities who shared similar interests. However, the process moved far beyond its initial objectives into political engagement, as community networks became the home of activism and information exchange about social, political and cultural issues. This has implications for how we think about structuring the policy and regulatory environment. The issues of political and commercial control as well as the ability of community members to freely engage with new forms of communication and emerging technologies of information and interaction means that conventional regulatory policies will have to change. How does one respond to material that may be controversial? How does one define local and national interests in the light of community needs? What are the boundaries between regulation, freedom of expression and the priorities of the community?

    Community-based networks are defined by a spirit of volunteerism and a dedication to the common good. There are similarities between radio stations on university campuses, community television channels, cooperative radio stations and computer-mediated forms of communication such as FreeNets. In Canada, electronic bulletin boards evolved out of the first thrust of Internet development in the middle of the 1980’s. FreeNets developed from bulletin boards and now a variety of web-based interfaces exist alongside previous efforts to promote grassroots participation in the community. In general, regulatory bodies in Canada have been running behind the rather fast-paced evolution of these networks. In particular, the Canadian Radio-Television and Telecommunications Commission (CRTC) has tended to see the use of emerging technologies for communications from the rather jaundiced eye of regulatory policies that are based on broadcasting models. Although the CRTC has recognized the fundamental redefinition of communications processes brought about by technologies such as the Internet, it remains focused on issues of globalization and Canadian content. “The advancement of communication technologies, along with the abundance of information in today’s knowledge-based society, is creating a new, integrated ‘global’ information society. While globalization offers vast opportunities for marketing cultural products, it also provides regulatory and policy challenges that demand new approaches to support domestic cultures. Achieving a successful balance between the demands of the open market, and the need to maintain and promote cultural sovereignty and national identity, reflecting Canada’s cultural diversity and linguistic duality, will be key to maximizing gains from the global information society.

    Yet, the community-based use of digital forms of communications is not necessarily in competition with global interests. Nor is the orientation of these networks defined by commercial gain. The CRTC tends to bundle the entire communications infrastructure into one rather homogeneous whole. The assumption of convergence, in this case, the combination of a variety of different communications industries, obscures the urgent need for the grassroots to define its own mode and modality of interaction. The CRTC is a good example of what can go wrong with regulation in the Internet age. Its policies reflect a desire to sustain and encourage the development of Canadian content. At the same time, it has no understanding of how digital forms of communication transform content and introduce new and unpredictable political and social alignments. These cannot be defined through the use of the traditional parameters of nation and locality. Community in an information-oriented environment can mean people getting together from many different nations through common interest and common cause. It is about spontaneous linkages that create networks. Some of these networks sustain themselves over time and others disappear. The underlying policy framework for this process has to be defined by a recognition of its fluidity. We have also have to recognize that the freedom to communicate does not come without costs. In saying all of this, I am not advocating a free- for-all strategy. I am suggesting that the conditions upon which new kinds of policies can be devised are being changed on a continual basis by the activity of networking. At the most fundamental of levels, the Internet should allow if not encourage the continual development of innovative approaches to communication and policymakers will have to reflect this level of innovation in their efforts to create flexible regulations. To do this, they will have to alter their research agenda. They will have to ensure that the “freedom to communicate" is not decided upon by the telecommunications giants while at the same time encouraging more and more communities to take responsibility for what they say and how they use the networks they are building.