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Entries in Creativity (22)

Sunday
Feb282010

Architecture/Criticism/Critics

A brilliant article about architecture and the critic, Nicolai Ouroussoff of the New York Times by Alexandra Lange who teaches at the School of Visual Arts in New York.

"Architecture criticism cannot simply be about what’s new because that leads precisely to the globe-trotting, star-gazing, architecture-as-sculpture approach we have now. What we need is criticism that treats renderings and buildings as different, since users are the ultimate critics. We need criticism that connects us to a building’s references, emotions and textures, not only its news value. We need criticism moored to place, and to the history of that place, so that the ways forward multiply (and don’t only involve building something curvy). Ouroussoff is not good enough because he reinforces the worst trends in architectural culture, never explains where he comes from and never explores the many different places we might go."

Read more……

Thursday
Feb182010

Picasso filmed in 1950

Visite à Picasso’ (1950) 20m, dir. Paul Haesaerts A poetic treatment which includes the artist painting on glass while facing the camera, shot at Picasso's home in Vallauris, accompanied by some fairly moody organ music in this very dark, but captivating film. The artist here takes on the character of an eminence-grise, an alchemist engulfed in the "sol y sombra" of his laboratory-studio, filmed in gorgeous black and white.

Saturday
Jan092010

Research in the Arts and Design (3)

This is the third in an occasional series on research in the arts and design.

Let me begin by suggesting that the term contingency may be a useful way of thinking about research in areas not traditionally thought of as research-based. It is not fair to compare research in the arts and design for example, to the social sciences although they may share more than we realize. We therefore need some new thinking on the meaning of research in the creative areas both as method and as process. This is all the more urgent because artists and designers have had a great deal of difficulty arguing their case with government, the community and with industry. And, as we have seen in Great Britain, research in the creative areas is measured in much the same way as other disciplines and often not to the benefit of creative work. In fact, debate is needed on the policy environment being created in the UK around the Creative Industries because so many of the presuppositions being put in place are being copied elsewhere in the industrial world.

Contingency speaks to activities that begin without a clear sense of their outcome. Artists have always been comfortable with this as have some writers. In the past, some designers oriented their creative process around the expectations of clients and so it appeared as if they were more concrete and less contingent than artists. Now, designers have more fully recognized that they are as involved in the invention of new ideas and processes as artists and so both creative engagements share a similar sense that outcomes are a byproduct of creativity.

A by-product? Yes, if the outcome is largely determined by an ongoing process that may not be linear, then outcomes are by and large as accidental as much as they may be intended. Some artists of course, play with chance and accidents all the time and this was the foundation of the work of John Cage. Others plan their works very carefully and many have those works built by apprentices to specifications they have created. But, for the most part artists and designers to varying degrees learn to combine chance, accident and purpose to produce works that reflect only a small proportion of their intentions.

Traditional research in the social sciences uses a variety of time tested methods from observation to participant observation among many approaches, to try and understand phenomena and in many cases suggest solutions to problems and challenges. The methods range from the quantitative to the qualitative and constitute a vast constellation of strategic choices with the intellectual and practical goal of deepening and enhancing our understanding both of the world we live in and ourselves. I cannot do justice to the range here, its complexity and breadth. Suffice to say, nearly anything and everything can be the object or subject of research.

My point is that the same situation exists in the arts and design. Tim Brown comments on Charles Eames and the manner in which the Eames conducted a series of important design experiments in the early 20th century. (See Brown’s wonderful book, Change by Design published by Harper Collins in 2009.) “From their legendary office at 901 Washington Boulevard in Venice, California, the Eameses and their associates conducted a series of design experiments that stretched across four decades and covered every imaginable medium: the molded plywood chairs that became synonymous with American modernism; their famous case study house No. 8 in Pacific Palisades; the museum exhibitions they built, and the educational films they produced. Not always visible in the finished projects, however, is the methodological experimentation that lay behind them.” (71)

Crucially, the finished projects of designers and of artists only sometimes reveal their methodological origins and process. Many self-conscious and self-reflexive creators have of course from time to time created works that reveal method in their very materiality. But, for the most part, creative process remains unseen, background chatter as it were, with little seeming connection to method.

Here is an example of a creative project that sees itself within the traditional methods of the social sciences.

“I am a lecturer with the Department of Photography at the Queensland College of Art, Griffith University, specialising in the fields of photojournalism and social documentary. My recent projects borrow heavily from the practices inherent in visual ethnography and include hospice and palliative care (Lloyd, Passing Time, 2000), documenting a small regional community outside of Brisbane (Something about Us, Logan Art Gallery, 2001) and, currently, working on a project looking into substance misuse in the Mt Isa district.” David Lloyd.

This is a hybrid of course and one of many works that are challenging conventional definitions of art and media. But, it points out that how fluid the boundaries between creative processes are and how careful we have to be in assuming *lack* of method when they may well be one.

Contingency is about methods that are applied to creative challenges without necessarily linking process to outcome. This is also similar to prototyping which is a process of experimental exploration that is as ideational as it is material.

More on this topic over the next few months.

See the following report from the UK, especially chapter 3 for more debate in this area.

Monday
Dec212009

Up In The Air with Avatar

"Being in the air is the last refuge for those that wish to be alone." Jason Reitman) There are profound connections between Avatar and Up in the Air. Both movies come at a time that can best be described as dystopic. From Afghanistan, Iraq and other countries mired in war to the deepest and most serious recession since the 1930's, to the ongoing crisis of climate change, the first decade of the 21st Century has been characterized by waves of loss, violence and instability.

What then allows any individual to compose their identity and to maintain their sense of self as the air around the planet gets thinner and thinner? How does the imagination work within a dystopia?

Up in the Air explores the tropes of loneliness and travel -- the in-between of airports and hotels, those places that are not places but nevertheless retain many of the trappings of home without the same responsibilities and challenges. There are consequences to being on the road 300 days of the year and among them is the construction of an artificial universe to live in like the metal tubes we describe as airplanes. One of the other consequences is that frequent travelers have to build imaginary lives that are fundamentally disconnected from intimacy and genuine conversation.

Ironically, Avatar imagines a world that is for a time dragged into the dystopia of 21st century life and where at the end of the day, a new vision is constructed. Avatar's use of 3D will be the subject of another article soon, but suffice to say that the worlds James Cameron constructs through motion capture and animation are among the most beautiful that the cinema has ever seen.

Hidden behind both films is a plaintiff plea for love and genuine relationships. Avatar explores this through tales of transmigrating spirits and animistic notions that transform animals and nature itself into a vast Gaia-like system of communications and interaction. The N'avi are a synthesis of Cameron's rather superficial understanding of Aboriginal peoples, although their language is a fascinating blend created by Paul Frommer from the University of Southern California.

The flesh of avatars in the film are not virtual but as the main character, Jake Sully discovers, the N'avi are the true inheritors of the planet they live on, a exotic version of early Earth called Pandora. In Greek mythology Pandora is actually derived from 'nav' and was the first woman. The Pandora myth asks the question why there is evil in the world which is a central thematic of Avatar.

Up in the Air asks the same question but from the perspective of a rapacious corporation which sends its employees out to fire people for other companies or as the main character, Ryan Bingham says to save weak managers from the tasks for which they were hired. The film also asks why there is evil in the world and suggests that any escape, even the one that sees you flying all year doesn't lead to salvation.

Both films explore the loss of meaning, morality and principles in worlds both real and unreal. Avatar provides the simplest solution, migrate from a humanoid body and spirit to a N'avi to discover not only who you are but how to live in the world. **Up in the Air** suggests that love will solve the dystopic only to discover that casual relationships never lead to truth and friendship.

These are 21st century morality tales. Avatar is a semi-religious film of conversion not so much to truth but to the true God, who is now a mother. Up in the Air teaches Ryan that life is never complete when it is entirely an imaginary construction.

It is however, the reanimation of the human body in Avatar that is the most interesting reflection of the challenges of overcoming the impact of this first decade of the 21st century. Jake Sully is able to transcend his wheelchair and become another being, now connected to a tribe. He is able to return to a period of life when innocence and naivete enable and empower — when the wonders of living can be experienced without the mediations of history and loss. This of course is also the promise of 3D technology, to reanimate images such that they reach into the spectator's body, so we can share those moments as if we have transcended the limitations of our corporeal selves.

James Cameron's digital utopia, full of exotic colours, people, plants and animals suggests that escape is possible in much the same way as Ryan Bingham imagines a world without the constraints that are its very essence. 3D technology promises to allow us to transcend our conventional notions of space and time but it cannot bring the earth back to its pristine form nor reverse engineer evolution or history. At the same time, Avatar represent a shift in the way in which images are created, in the ways in which we watch them and also in the potential to think differently about our imaginations and about our future. (Imagine a 3D film about the destruction of the Amazon!)

 


 

Saturday
Aug152009

Create your own reputation

There has been a great deal of discussion recently about the many new ways in which aspiring cultural creators can find audiences and also make a living in in the notoriously challenging fields of film and television. "Here is the new way: filmmakers doing it themselves — paying for their own distribution, marketing films through social networking sites and Twitter blasts, putting their work up free on the Web to build a reputation, cozying up to concierges at luxury hotels in film festival cities to get them to whisper into the right ears." Michael Cieply The animation film KHODA by Reza Dolatabadi, below is an excellent example of this new approach to creation and distribution.

My graduation film Khoda.

Pause this film and you will see a painting. This idea inspired Reza Dolatabadi to make Khoda. Over 6000 paintings were painstakingly produced during two years to create a five minute film.