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Entries in Digital Culture (59)

Thursday
Sep252008

How long will it take before all artists have their own television channels?

This question was asked by Stoffel Debuysere. It could be argued that every web page developed and maintained by individuals is in fact operating within a broadcast model. The screen real estate may be different, and the time and place of broadcast may be 24/7, but the reality is that we now live in what could best be described as a world of webs, semantic clouds and visual and aural clusters.

This ecology or imagescape is multi-layered and lends itself to an endlessly proliferating messagesphere that is infinite. I would suggest that self-broadcasting (which is at the heart of the brilliance of Facebook) now determines the ways in which we recognize ourselves in the world. I am not suggesting that the material world which we inhabit and recreate on a daily basis has ceased to exist. Rather, the material world has increasingly developed into mixed messages, which in combination with human action and interaction means that words, for example, can be taken more literally than ever before (the rise of religious fundamentalism) in parallel with an increasingly powerful and rational scientific model (that is at the heart of the engineering behind the Internet). Religion and science now co-exist in an uncomfortable relationship that is strained and for the most part in conflict.

To self-broadcast means to communicate with the unknown, since for the most part readers of web pages and facebook sites are anonymous. You may have 600 friends on Facebook, but you can't know when they are viewing your pages unless they leave you a message. For the most part, broadcasting in this way is asynchronous.

It is of course the same thing with books which exist in an asynchronous relationship with readers.

How long will it take before all artists have their own television channels? Well, they always have been broadcasting whether it was through the gallery system or via picture books or in large museums. The notion of self-broadcasting is as old as most of the systems of communications that we have created over many thousands of years of creative activity within messagespheres and this includes cave paintings.

This is a visualization of the entry you have just read.

Viz_MT_entry.jpg

(Created using wordle)

Friday
Jun132008

Lost and Indiana Jones

I have been thinking about the relationship between the new Indiana Jones movie and the television show, Lost. The season finale of Lost connected the dots between the six survivors of a still unexplained airplane crash (which is at the origin of the show) and their 'exile' on a strange island that by the end of the show this season had disappeared into the ocean.

The six, who also happen to be the main characters, are to varying degrees suffering from a series of physical and psychological ailments as they struggle to survive in the 'real' world. They attribute all of this to the pain of being away from the island and to its magical qualities which were disrupted by their departure. In particular, Hurley has descended into a psychotic state. Jack has become a drug-addicted depressive and Sayeed has become an executioner as he takes vengeance on all those who might be associated with the death of his wife. (Warning, none of this makes sense if you have not been watching the show!!)

The island's powers seem to live inside Ben (who has also left through a magic portal frozen in ice underneath the island). He has become obsessed with killing the main antagonist and seemingly the agent of everyone's problems, a man by the name of Widmore (an all-powerful character drawn more from James Bond movies than a police drama or mystery show). Ironically, Widmore's daughter Penny has been searching for her lost lover for years, Desmond, who also happens to have landed on the unnamed magical island deep in the pacific as a result of a boating accident. (They do find each other, although that particular scene in the season finale is rather pathetic. )

If this sounds convoluted, it is. Part of the problem with Lost and the reason that its audience has shrunk, is the complexity of the plot and the continual way in which every story is extended into another story and so on. There is never any closure and there wasn't one at the end of this season as well. At the same time, it is the messiness of the narrative that makes it not only interesting, but a bit of experiment in television drama. The narrative is driven by the same elements that we have become so used to in both film and television early in the 21st century — evil that gets more powerful meets people of integrity who fight for truth and what is right. (See Heroes for another example of this, but there are many other shows as well.)

Lost experiments with all of this by sometimes inverting good and bad and by creating a deep ambivalence about why people act as they do irrespective of their negative or positive characteristics. Lost also experiments with the history of the characters in what can best be described as a psychoanalytic manner unveiling more and more about their past. Their personal history becomes a laboratory of human behaviour in which the audience plays researcher and analyst.

One of the key characteristics of Lost is the use of tunnels and portals and underground installations which are both mysterious and somehow full of technology. Lost endlessly explores Alice's hole in the ground both metaphorically and literally. The foundations of the island seem to be built on a series of basements that lead to other worlds. This is of course a central element in children's stories but has also become a defining element of many contemporary films. The portal in the Narnia series would be the most current example, but there are many others including Harry Potter and of course the many films that are now based on comic books.

The latest Indiana Jones film also centres on caves and underground installations within which there are artifacts that reveal some historical truth or connection to the present. Archeology meets anthropology and both connect to history and to adventure. The early part of the film is fascinating because it takes place at ground zero in Nevada where the first atomic bombs were tested in the 1950's. Further mention of Eugene McCarthy and the witch hunt for communists situates the film within a critical historical narrative (and is perhaps why it was so well received at Cannes). In addition, Indiana Jones brings ET into the narrative as Steven Speilberg and George Lucas play with their own work as well as that of other filmmakers. They generate a phantasmagoria of cinematic references that suffuses nearly every element of the film and all of this is made possible by a variety of portals which progressively reveal more and more about the causes of history in general and about the role of images in particular.

Mystery meets truth meets pseudo-science in a dance of questions about the unknown forces that really rule the world, from god-like spirits to angels. In Lost those forces are explained (somewhat) through the appearance and disappearance of the dead (like Clare and Jack's father) incarnated by a biblical character with the name of Jacob who is only visible to those with the power to see him. His messages are certainly understood by the key characters like Locke. For Indiana Jones the unknown forces are often old civilizations like the Mayan which are wrapped in riddles that can only be solved through a fight with evil or the accomplishment of some near impossible task or challenge. The film takes place in the 1950's so inevitably it is the Russians who represent evil. Cate Blanchett plays a horrible Soviet acolyte of Stalin's who is searching for absolute power. There are an abundant number of cliches, but Blanchett is simply channeling numerous characters in hundreds of films as opposed to simply being THE evil one. In this, both Lost and Indiana Jones are trying to be critical, even analytical but in both cases, the mysteries of history are really insoluble. This notion that we cannot understand why certain events happen is repeated so often that it almost becomes a mantra. The mantra reads like this: History and people's roles in history cannot be explained by rationality and in the end cannot be explained at all.

The world is wrapped in mystery because humans don't recognize how their understanding of reality is inherently distorted by forces which they cannot control. Human agency is both fragmentary and a figment of our collective imaginations. There will always be other powers greater than that of humans which will determine the outcome of events, their direction and impact. This deference to mysticism and spirituality and finally to religion is at the heart of the work of Lucas and has always been central to Speilberg's films. The startling similarity between the island in Lost disappearing as a round disk into the ocean and the appearance of a spaceship that it also disk-like in Indiana Jones is not an accident. The fact that both use portals in a play with magic realism is also not accidental.

Ironically, the world is a broken place because irrationality has taken hold and the only explanation both Lost and Indiana Jones offer is that the irrational is fundamental to the human psyche. All that is left to conquer, even examine, is the dream-like space of the unconscious manifested in the mutterings of Hurley and in the metaphoric resonances of dead languages. Coincidence, chance, sorcery and the accidental are at the heart of a dadaesque swirl of stories that ultimately produce protagonists and audiences without any control over their lives — a dire message in these very difficult times.

Saturday
Apr052008

The transformation of culture

I will call him Anthony. He arrived in Vancouver with a trunk full of DVD's. He uses SMS and a variety of social networking tools to communicate with friends and family. He uses a small video camera to record his everyday life and edits the output on a laptop and then uploads the material onto the Web. He is adept at video games, though they are not an obsession. Cell phones are expensive, but he finds the money. This sounds familiar — an entire generation working creatively with Facebook and Vimeo and Youtube and Flckr. He loves old movies, hence the DVD's. He knows more about films from the 1970's and 1980's than most film historians. He can quote dialogue from many films and reference specific shots with ease. He uses his expertise in editing to comment on the world and would prefer to show you a short video response to events than just talk about them.

Cultural analysts tend to examine Anthony's activities and use of technology as phenomena, as moving targets which change all the time, just as they saw pop music in the 1960's as a momentary phase or like their early comments on personal computers which did not generally anticipate their present ubiquity.

However, what Anthony is doing is building and creating a new language that combines many of the features of conventional languages but is more of a hybrid of many different modes of expression. Just as we don't really talk about language as a phenomenon, (because it is inherent to everything that we do) we can't deal with this explosion of new languages as if they are simply a phase or a cultural anomaly.

What if this is the new form and shape of writing? What if all of these fragments, verbal, non-verbal, images and sounds are inherent to an entire generation and is their mode of expression?

Language, verbal and written is at the core of what humans do everyday. But, language has always been very supple, capable of incorporating not only new words, but also new modalities of expression. Music for example became a formalized notational system through the adaptation and incorporation of some of the principles of language. Films use narrative, but then move beyond conventional language structure into a hybrid of voice, speech, sounds and images.

As long as Anthony's incorporation of technology and new forms of expression is viewed as a phenomenon it is unlikely that we will understand the degree to which he is changing the fundamental notions of communications to which we have become accustomed over the last century.

Anthony however has many problems with writing. He is uncomfortable with words on a page. He wants to use graphics and other media to make his points. He is more comfortable with the fragment, with the poetic than he is with the whole sentence. He is prepared to communicate, but only on his own terms.

It is my own feeling that the ubiquity of computers and digital technologies means that all cultural phenomena are now available for use by Anthony and his generation and they are producing a new framework of communications within which writing is only a piece and not the whole.

Some may view this as a disaster. I see Anthony as a harbinger of the future. He will not take traditional composition classes to learn how to write. Instead, he will communicate with the tools that he finds comfortable to use and he will persist in making himself heard or read. But, reading will not only be text-based. Text on a page is as much design as it is media. The elliptical nature of the verbal will have to be accommodated within the traditions of writing, but writing and even grammar will have to change.

Stay tuned for more about Anthony including some images and sounds!!!

Wednesday
Feb202008

The Future of Design (1)

The Design Council in Great Britain has helped develop and grow the Design Industry in the UK to the point where it is now having a significant impact on overall GDP. (11.6 billion pounds per year) At the same time, their advocacy for design learning has resulted in a revolution in Design education, particularly at the post-secondary level. "Recent research by the Design Council provides evidence of a link between design expenditure and economic performance. It reveals that for every £100 a design alert business spends on design, turnover is increased by £225, and that rapidly growing businesses are six times more likely than static ones to see design as integral, and twice as likely to have increased their investment in design."

Design has become important in large measure because of a change in the ways in which manufactured goods circulate among consumers. Personalization has become central to distinguishing one product from another. Consumers want to have an influence on what they buy and this can only be achieved through the integration of design knowledge into the manufacturing process. Design in the broader sense is also about a fuller and more complete understanding of sustainability and the application of intelligence and vision to human lifestyles in the context of technological change.

Another feature of this is the role of information in learning and human exchange. We all know the difference between a well-designed web site and one that seems to have no aesthetic qualities. What is not as apparent is the role of design in strategic planning for the corporate as well as public sectors.

In a global economy that is dominated by various forms of communications and linked through networked technologies, Design will be an essential component of the future. Students are recognizing this change. There has been a 40 percent increase in the number of design graduates in the UK and a 71 percent increase in the number of postgraduates.

More on this in my next post…

Friday
Nov032006

A Torn Page…Ghosts on the Computer Screen…Words…Images…Labyrinths

Exploring the Frontiers of Cyberspace (extracts from a longer piece)

“Poetry is liquid language" (Marcos Novak)

“As a writer of fantasy, Balzac tried to capture the world soul in a single symbol among the infinite number imaginable; but to do this he was forced to load the written word with such intensity that it would have ended by no longer referring to a world outside of its own self…. When he reached this threshold, Balzac stopped and changed his whole program: no longer intensive but extensive writing. Balzac the realist would try through writing to embrace the infinite stretch of space and time, swarming with multitudes, lives, and stories." (Six Memos for the Next Millennium, Italo Calvino)

Is it possible to imagine a labyrinth without a defined pattern, without a center or exit point? What if we enter that labyrinth and wander through its hallways, endlessly opening doors which lead to other doors, with windows which look out over other windows? What if there is no real core to the labyrinth and it is of unknown size? This may be an apt metaphor for virtual reality, for the vast network of ideas which now float across and between the many layers of cyberspace.

“A year ago, I was halfway convinced that cyberspaces where you can experience the sensation of hefting a brick or squeezing a lemon probably won’t be feasible for another twenty or thirty years. A month ago, I saw and felt something that shook my certainty. When I tried the first prototype of a pneumatic tactile glove in inventor Jim Hennequin’s garage in Cranfield, an hour’s drive southwest of London, I began to suspect that high-resolution tactile feedback might not be so far in the future. The age of the Feelies, as Aldous Huxley predicted, might be upon us before we know what hit us." (Howard Rheingold, Virtual Reality, New York: Touchstone, 1992, p. 322)

Sometimes the hallways of this labyrinth narrow and we hear the distant chatter of many people and are able to ‘browse’ or ‘gopher’ into their conversations. Other times, we actually encounter fellow wanderers and exchange details about geography, the time, information gained or lost during our travels. The excitement of being in the labyrinth is tempered by the fact that as we learn more and more about its structure and about surviving within its confines, we know that we have little hope of leaving. Yet, it is a nourishing experience at one level because there are so many different elements to it, all with a life of their own, all somehow connected and for the most part available to us. In fact, even though we know that the labyrinth has borders, it seems as if an infinite number of things could go on within its hallways and rooms. It is almost as if there is too much choice, too much information at every twist and turn. Yet, this disoriented, almost chaotic world has a structure. We don’t know the designers. They may have been machines, but we continue to survive in part because we have some confidence in the idea that design means purpose, and purpose must mean that our wanderings will eventually lead to a destination. (This may be no more than a metaphysical claim, but it keeps the engines of Cyberspace running at high speed.)

In order to enter a virtual labyrinth you must be ready to travel by association. In effect, your body remains at your computer. You travel by looking, by reading, by imaging and imagining. The eyes are, so to speak, the royal road into virtuality.

“Cyberspace — The electronic frontier. A completely virtual environment: the sum total of all [BBSes], computer networks, and other [virtual communities]. Unique in that it is constantly being changed, exists only virtually, can be practically infinite in “size" communication occurs instantaneously world-wide — physical location is completely irrelevant most of the time. Some include video and telephone transmissions as part of cyberspace." (A. Hawks, Future Culture — December 31, 1992)

In the labyrinth of Cyberspace, design is the logic of the system. Cyberspace reproduces itself at so many different levels at once and in so many different ways, that the effects are like an evolutionary explosion, where all of the trace elements of weakness and strength coexist. The architecture of this space is unlike any that has preceded it and we are consequently grappling with discursive strategies to try and describe the experiences of being inside it. The implication is that there is no vantage point from which you can watch either your progress or the progress of others. There isn’t a platform upon which you can stand to view your experience or the experience of your neighbours. In other words, the entire system doesn’t come into view — how could you create a picture of the Internet? Yet, you could imagine the vast web-like structure, imagine, that is, through any number of different images, a world of microelectronic switches buzzing at high speed with the thoughts and reflections of thousands of people. The more important question is what does this imagining do to our bodies, since to some degree Cyberspace is a fiction where we are narrator and character at one and the same time? What are the implications of never knowing the shape and architecture of this technological sphere which you both use and come to depend on? What changes in the communicative process when you type a feeling onto a computer screen, as opposed to speaking about it? What does that feeling look like in print? Does the computer screen offer a space where the evocative strength of a personal letter can be communicated from one person to another?

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