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Sunday
Sep112011

On the Topic of Culture (1)

(This is a reedited version of a speech to the Arts Umbrella Community on September 7, 2011 in Vancouver, Canada)

It is always a challenge to talk about culture, but in particular to offer by way of discourse something new on a subject that is as old as civilization itself. This latter point came to mind when I was viewing Werner Herzog’s new film Cave of Forgotten Dreams which is shot in 3D and takes place in the Chauvet Caves in France. The images in the cave are at least 30,000 years old. They reflect an extraordinary desire to picture the world since they were created under very difficult circumstances, most likely with very little available light but by artists with exceptional talent. The images reflect a deep desire to connect aesthetics with form. They are all closely linked to each other inadvertently creating a narrative that may well have been repeated in many other caves and in many other more distant locations. This suggests that not only is the creation of art fundamental to the human psyche, but also that humans could not survive without it.

As Brian Boyd recently suggested: “A work of art acts like a playground for the mind, a swing or a slide or a merry-go-round of visual or aural or social pattern.” (On the Origin of Stories, 2009: 15)

The integration of play with creativity and curiosity seems transparently clear to those of us who have devoted our lives to the arts, but for reasons that I will discuss today, as much as we recognize the importance of art, we also devalue its role, contribution and voice. This could be one of the great golden ages for the arts. My hope is that it will be. But, there are storm clouds on the horizon that we all need to be watchful about.

Over the last fifteen years, the cultural sector along with the small number of institutions devoted to learning in and for the arts in Canada have been involved in a difficult and challenging debate.

On the one side, some argue that culture is essential to the fabric and nature of Canadian society and that culture defines not only who we are, but also how we live and in some instances how we should live. On the other side, are advocates for what I will describe as the economic argument for the arts using the term Cultural Industries as a catch all for culture’s contribution to the GDP and to the economic well being of our society.

I want to talk to you today about why both positions need revision and rethinking and why we have reached a crucial phase in the broad based discussions that our communities are having about culture and its importance.

First, we need to understand that there are many definitions of culture, so many in fact that the term itself has lost much of its power. This is not a minor issue because in its present usage culture encapsulates nearly everything we do, which means that we have no clear definition for it and no way of distilling what is special about creative engagement and the creative life. This has implications for the role and importance of artistic engagement, because we end up replacing the uniqueness of creativity with assembly line notions of production and consumption.   

Second, it is proving to be very difficult to sustain the argument that creative cultures are essential to our everyday lives. As our economic crisis deepens, various elements of our culture appear superfluous even as people seek out alternative venues to relax, learn and be entertained. Although not a given and very dependent on context, creative work is also meant to challenge, sometimes caustically.

What we are seeing today is a separation among various creative forms with some like interactive gaming appropriating the history of aesthetic expression for popular purposes while others in the fine arts continue to rely on an exclusive gallery system for validation. This separation has its own challenges, not the least of which is the decline of serious art criticism in our newspapers and the almost complete absence of art among mainstream broadcasters.     

At the same time, we are undergoing a massive conversion to digital technologies and it FEELS as if artists are leading the way. I say feels because if you take a close look at what is happening you will notice that cultural creators are still for the most part ensconced in the same fragile relationships that they have always had with the state, the business community and the population at large. Despite all of the discussion of DIY cultures and social media and despite the societal recognition that creativity is at the heart of what we do, the gap between artists and their communities has not changed all that much in the last fifty years.

Part Two can be found here……

Thursday
Aug252011

Community Media and the Public Sphere

The focal point for many of the activities of the media be they mainstream or alternative can be found in the often different and varied ways in which media practitioners relate to the communities of which they are a part (“communitas” those sets of ideas and practices which frame the boundaries of community at a conceptual, imaginary and everyday level). Below, I will briefly explore lowcast media cultures and suggest a general conception of the citizen as a creator and/or participant in community life through local media.

In trying to set up a conceptual base for the examination of community and lowcast media one of the most important places to start is with the notion of community. The way we approach this analysis will depend on the perspective which we take to the lived practices of community life. Irrespective of the many and often conflicting ideas which govern the construction of community as a concept the truth of whether or not there is actually community in the pure sense of the word, means less than the ideals which make the concept resonate with importance. This sense that there is something important about community must be explored historically and with clear reference to concrete lived examples. It is a matter of nuancing the rather transparent use of the term and examining the implications of its appropriation for political and social change.

Read more.......

Friday
Aug052011

The Boomers (NOT)

I don't know about you, but I am tired of the clichés surrounding the boomer generation. I am pretty sure that aside from the demographics (born at a certain time) there is not much that either unites or divides the boomers or even makes them worthy of a generational designation. The label is convenient for marketers and advertisers and even some demographers who relish the simplified and often reductive generalizations that come with transforming a large group of distinctly different people into a relatively homogeneous crowd. 

There is something historically interesting however, about the process of designation, about how a small cluster of statisticians and social scientists found a way of describing people more as a consequence of their birth date than as a result of any serious ethnographic enquiry into the daily lives of people from many different backgrounds.

For the most part, generations are defined by framing a twenty year period with certain characteristics that range from what people are interested in, to what they do, to what kinds of jobs they get and so on. In this approach, every period of time has certain characteristics, for example, the Eisenhower years are described as a time of conservatism or the generation X years as a time of complacency. These are of course intuitions about history and everyday life, and while there are always patterns that can be extrapolated from any historical period, the question is why box time, events and people’s experiences into labels? Little it seems to me is gained by this approach which is driven by nomenclature more than by any verifiable research. (As my readers can tell, I am not a fan of surveys.)

History is of course very cyclical and events likes wars define the experiences of those who go through them. The issue here is that any serious event will have its impact and will define those who have been part of the event or contributors to its creation. The challenge is that it is difficult to generalize from events to the people who have been at the centre of the activities they have shared. 

This is an issue of history and the ways in which we approach time. It is also a public policy issue because as different generations age and in the case of the demographic bulge that was created in the fifties and sixties size matters, public policy is overtaken by actuarial models of analysis. Put it this way, if you are over 65 today, you will pay a great deal more for travel insurance because actuarial tables show that the risks are higher. This may have nothing to do with the actual state of your health and you will not be permitted to argue about what is taken to be the gospel truth.

The broader issues here are actually centred on the need to create boundaries between different age groups, and to provide research that justifies market based models that become absolute. Ironically, customization which is really what social media portend, may be a way out of this conundrum.  

Monday
Aug012011

I am learner (by John Connell)

I am learner.

Just as no one can see the colours I see, just as no one can hear the music I hear, just as no one can feel what I feel when I hold something in my hand, and just as no one can sense the world as I perceive it around me, no one can teach me. 

No one can teach me.

I am learner.

I am not taught. I learn. I am human and a social animal, so I learn with others. I do learn from others, but what I learn is rarely, if ever, what is taught to me, and rarely, if ever, what others learn at the same time from the same teachers. Often I learn entirely alone.

I am learner.

I perceive. I use my senses to know the world around me. I discern patterns. I shape my understanding through metaphor and analogy. I seek to create purpose in my life. Sometimes I conceive purpose where there is none; often I accept others’ conceptions of purpose in life, others’ conceptions of purpose in the universe. 

I am learner.

I build a universe in my mind and I live there, a universe that changes constantly as I learn. All people, including the people I love, live alongside me in this constantly shifting universe. I see only glimpses of the lives they lead, because, just as they are players in my world, I am a player in all the universes created by every other person alive. 

I am learner.

I connect. I connect with people and ideas in the physical and virtual worlds and discern no boundary between the two worlds. I learn in, across, through, with and from the networks in which I live, work, play and interact. I continually extend my own potential through my connections. I make connections between what I have already learned and what the world chooses to present to me through my own interactions with the world and through the interventions and actions of others.

I connect therefore I learn. 

I am learner.

I am able to recite facts, echo the opinions of others, assume the attitudes of so-called authorities when urged to do so, but I prefer to seek real knowledge of the changing world in which we live, genuine understanding of the realities of the human condition, authentic insight into our intrinsic dependence on one another. My need to know for myself is stronger than my need to recite from or imitate others.

I am learner.

I imagine. I reach beyond the reality of my senses and there I build my own dreams and visions; sometimes I welcome others’ wishful thinking and create my own place in their fantasies, accepting the values they place before me, filtering and refining them to fit my universe. Often, by accidents of time and place and birth, I am conditioned by those around me to accept their social, moral, religious and political values. In these circumstances, I still create my own truth but I struggle to do so freely, constrained by the strictures imposed on me by others. 

I am learner.

I listen to stories from others; I tell my own stories, to myself, to others; I participate in stories, mine and others’. I determine who I am through a prism of dramas, tales, myths, histories, lies, assumed truths, rituals, games and a complex and intricate narrative that I weave around the realities of my life. I live and learn from the drama of the now and I recall and learn from the narratives woven out of past dramas. 

I am learner.

I am not taught. 

I learn.

by John Connell - originally posted at http://www.johnconnell.co.uk/blog/?p=2697

Friday
Jul292011

Summer Comes to Vancouver

Sunday
Jul102011

Barthes on the Materiality of Writing

This quote from Roland Barthes comes from a long and wonderful article by Ben Kafka in the Journal, West 86th. 

"I love to write, and not speak, and when I write it’s by hand, not on a typewriter. Several factors contribute to this choice. First there is a refusal: my body refuses to speak out loud to . . . nobody. Unless I’m certain that another body is listening to me, my voice gets stuck, I can’t get it out. If, in a conversation, I notice that that somebody isn’t listening to me, I stop speaking, and it is simply beyond my power to leave a message on an answering machine (I don’t think I’m alone in this). Voices are made to reach out to the other; to speak alone, with a tape recorder, strikes me as terribly frustrating. My voice is literally cut off (castrated). There is nothing to be done, it is impossible for me to be on the receiving end of my own voice, which is the only thing the tape recorder has to offer me. My writing, meanwhile, is immediately destined for everybody. Its slow pace protects me: I have the time to dangle the wrong word from the tip of my pen, the word that “spontaneity” never ceases to generate. There is a great distance between my head and my hand and I take advantage of it in order to avoid saying the first thing that comes to me. Finally, and this is probably the real reason, the challenge of tracing words on paper has a truly sculptural jouissance [une véritable jouissance plastique]. If my voice brings me pleasure, that is only out of narcissism. Writing comes from my muscles. I abandon [jouis] myself to a kind of manual labor. I combine two “arts”: the textual and the graphic."

Roland Barthes, “Une sorte de travail manuel,” in Oeuvres complètes, ed. Eric Marty, 5 vols. (Paris: Seuil, 2002), 5:392–393. Originally published in Les nouvelles littéraires, March 3, 1977.

Friday
Jul012011

The Future of 3D Stereoscopic Cinema

Note to reader. I mention Wim Wender’s extraordinary 3D film on Pina Bausch in this piece. I was privileged to listen to Wenders give one of the greatest speeches of his life about his film at the Toronto International Stereoscopic 3D Conference in June of this year.

I have been thinking a lot about 3D over the last number of years not only because we at Emily Carr University have been doing some really interesting research into the craft and production of 3D films, but also because the reemergence of the medium is a function of a large number of cultural and technological variables that have come into play over the last decade.

These include, the miniaturization of screen real estate, motion capture technology that has made it far easier to integrate animation and live action, tablet computers and streaming technologies for the movies but also for independent film. Games, graphic simulations, and the Web are all to varying degrees implicated in the interest that creators and viewers are showing in 3D. This has largely to do with the fact that 2D is so omnipresent that the desire to break through 2D space has increased and with some intensity. That effort is well represented in the Wii and the Kinect.

The ways in which we manage information and the ways in which we create information within social and other media are also part of this shift. The context is then both particular and related to the present. 3D is back because we NEED it as a way of rediscovering embodiment in a world driven by data based systems.

So, let me comment on a few of these elements as a way of stimulating some discussion around the following question: Does 3D challenge the fundamental assumptions that have always existed in the production and viewing of the narrative, documentary and experimental cinema? I think that Wim Wenders has tried to answer at least part of that question with his 3D film on Pina Bausch.

A couple of observations. 3D is not significantly more interactive than 2D cinema. Greater depth produced through the many layers that make 3D possible does however affect the space for cinematic exhibition and exposition and concurrently the space for audience participation. Metaphorically, 3D expands the possible range of audience interactions, although still within the confines of the screen and conventional audience seating configurations.

I am talking here about cinema theatres and in general my comments do not reference caves and other performance spaces or installations, which use physical structures and specialized technologies to generate the illusion of participation.

However, the amplification of the visual field in 3D needs to be examined in the context of further discussions on the kinesthetic effects of viewing with glasses and without, an area that I will not touch on here. The interactions when they do occur in 3D are in the visceral reaction to movement and the exploration of the visual field. 3D is often discussed as if it creates a greater sense of tangibility as well as ‘optical’ and haptic feedback. 

I believe that we have to test these assumptions with more rigour than we have up until now. I would argue in a similar vein that console based games which supposedly allow players to maintain greater control over the game or the narrative are really a variation on the display traditions of conventional television than a truly interactive process. Tangibility and feedback come from the process of co-creation, a point to which I will return to in a moment.

The ‘presence’ of 3D images, their force also comes from a combination of increased intensity produced through a heightened sense that the illusory space of 2D has finally been cracked. This is aided by sound augmented by the use of special effects. Wenders’ Pina Bausch film is extraordinary and beautiful but was produced using a set of very sophisticated and costly technologies. This is not a criticism, but is more of a reflection on the challenges that lie ahead.

We talk about special effects as a function of screen technology and for the most part it is. But, special effects are also content at all levels. 3D paves the way I would suggest, for a shift in viewing experiences that is somewhat akin to hyperlinking in conventional uses of the web and touch screen controls on the iPad — another couple of points that I will come back to in a moment.

When I say that special effects are content, it is not so much what narratives are doing with special effects, but more importantly that special effects are an important component of the story and I would argue that is maintained in Wenders’ film.

Take the recent 3D production of Alice in Wonderland for example. Alice’s imaginary is the site for all sorts of special effects from physical size to animal intelligence. The narrative explores these transformations both from within its own assumptions and through the force applied by the use of the special effects. The depth of the effects, their strength comes from opening up a space for viewing that allows the special effects to at times overwhelm the mise-en-scène and become the story.

I would propose that 3D cinema is about exploring not only the layers that make it possible, but also the interaction of space and effects with depth and crucially the distribution of information across those layers.

Distribution across conventional screen real estate is driven by narrative (even in the documentary film) and is changed in 3D to information scattered across large spaces that requires scanning, viewing and continual adjustment to spatial and temporal shifts. In 3D the frame surrounding the image becomes leaky and that fluidity redistributes the visual field. The result is not perspective in the conventional sense, but something akin to telescopic vision.  

Special effects as data. Distribution, as James Cameron discovered requires very, very complex technologies because data needs many layers of physical and digital sculpting to move from its status as information to something resembling a body or a hybrid or a landscape (especially as Cameron is equally driven by the need to generate intensely realistic visualizations of his imaginary worlds).

There has been a great deal of discussion about the technologies needed to make 3D work but as we know some of the key technologies have been in existence for some time. The difference now is that we are all involved in manipulating distributed forms of information and have become accustomed to at least trying to penetrate the many screens we use on an everyday basis. We also struggle with information flow. Notwithstanding our efforts to try and aggregate or curate the information, there is always some more data on the horizon. This struggle is one reason why 3D technologies seem to offer a way out of the maze that our continual interaction with the 2D world has created for us. As we move closer to the time when we will not need glasses to view 3D, we must ask more questions about 2D.

I was asking myself the other day whether Robert Bresson would ever have been interested in making a 3D film? For those of you who may know his work, it is by modern standards excruciatingly slow both in the mise-en-scène and in the development of the narrative. The early films of Alain Resnais were quite similar to Bresson’s. Many of the experimental films of the early 1970’s experimented with time trying to understand its role in the viewing experience by creating static shots driven by voice more than by action on the screen.

I would suggest in reference to an earlier comment, that 3D films by virtue of their technological impulses create spaces of description and narrative that require movement, constant movement. And, ironically that is the very nature of the Web as seen in 2D on a computer or smart phone. I see hyperlinking as a metaphor for movement where no one piece of information suffices and where nothing can really stand on it own.

The relationships between screen and reality have receded with the boundaries less and less clear and crucially less visible. Metaphorically, as the screen tries to break out of its confines, the space for exhibition shifts into the wonderful yet illusory middle space between screen and viewer, like our hands that want to reach out to touch the miniaturized Bono on a stage in Buenos Aires in the amazing film made about his concert. This middle space is also a middle ground but it is not a place you can plant your feet into and the question that then arises is whether 3D is itself misnamed.

Or, has the human body been transformed into a screen and we are merely exploring its vicissitudes as our imagined and holographic selves search for some common ground? I would remind everyone that all cinema is about dematerialization.

Bono’s dematerialized self sits in my mind as an idealized version, Bono 6.4 like some sort of operating system that has moved from its status as manager to an invisible mediator of what we do with computers. But the thing about that film is not Bono, but the audience and their movements, joy and sheer sense of being, something we can only witness as viewers, but something we nevertheless want to share.

It is not an accident then that Avatar is about replacement and substitution at all levels from prosthetics to the final conversion of death from decay into life. Cameron unlike Werner Herzog intuitively understands that screens will not do and even 3D cannot replace the need for language. This is why Cameron not only invents a new world but creates a specialized language for it. And, so much of the film centres on translation not only between machines but also between hybrids and humans.  

And so, what did I mean by my comment about co-creation? Well, so much of the rhetoric around 3D and gaming is about enhanced experiences produced through technological innovation and some of that is fair and right. But, much of it is still steeped in representational strategies that don’t allow for shared control.

Co-creation implies distributed responsibilities and a sharing of the outcomes, something that Pina Bausch understood because so much of her work in its abstractness and visual metaphors opens up a space for audiences to project their needs, feelings and fears onto the performers. Her space is the stage and as with all stages we witness what happens in 3D but we also create what we see and this is fundamental to all forms of media but is often drowned out in the effort to ‘produce’ the ideal spectator.

I was overwhelmed by the images from Wender’s film which will be released in North America in the Fall of 2011. But, we need to keep in mind that his work told us a series of brilliant, poignant stories that took the viewing of the film from its normal theatrical confines into the shared relationship we developed with a dazzling and articulate artist. He is the ultimate auteur! He and not the film turned the theatre into a small coffee shop and as we sat around the table and listened to this consummate storyteller, we translated that intimacy into the images he showed us. He opened up a space where we could share his life. Could a 3D film of the speech that he gave have done the same thing?

 

 

Monday
Jun202011

Vancouver’s Streets

This is an age of conflict and paranoia brought on to some degree by 9/11 and the wars of the last ten years, but also by a breakdown in our definitions of civility and shared norms. I base this assertion on my own reading of contemporary culture through the artifacts that are being produced and via the social response to those artifacts.

The Vancouver riots of June 15th are just the tip of the iceberg. At a recent showing of films by Emily Carr University students in animation and film/video, I watched many films of chases, violence and just plain paranoia. Creative students  are the canaries in the mine. They are pointing towards something much more profound, centred on a breakdown in some core beliefs about democracy, change and the general impact that individuals can have on the social contexts they share.

 

The Real Vancouver: Graffitti on Walls of the Bay in Downtown Vancouver

Part of the problem is rooted in a shift in the ways in which politicians in Western democracies exercise their rather precious mandate. In Canada, fewer and fewer people in the 20-40 age group vote. I spend a great deal of time talking to students in my job, and the general response to this evacuation of personal and public responsibility is based on the belief that their voices don’t actually count. This loss of voice does not mean they have nothing to say. Rather, they don’t believe their opinions are understood and have no real sense that their viewpoints will be respected and acted upon. This is an issues that our elected representatives need to be sensitive to and act upon.

Yet, with social media at their disposal, this age group are able to share their beliefs, argue about their differences and often come to some sense of common purpose within the networks they build. However, translating all of that discussion into action is a major step and not one that is easy or made easier by the conventional feedback processes we have in our society. And, remember, most of what social media provide are discourse based relationships; words and sometimes images are the mediators that both screen and define relationships within networked worlds.

The Vancouver riots, for all of their sheer stupidity and senseless violence, are an eruption of the real, an explosion of energy because so much of what our mediated cultural spaces create are shared convictions as well as fictions, but reality does not follow a straight line. It certainly has no clear beginning, middle and end. It is unfortunate that violence was seen to be a solution to this conundrum by those who perpetrated it.

A fAceBook (this is not a typo…but a way of pointing out the contradictions of the term) conversation is not a real conversation, it is somewhere in between real and distant, mediated and connected. Exchanges on Twitter are not equivalent to intense conversations over a cup of coffee between two people gazing at each other’s eyes and intensely watching each other’s body movements. Viewing a hockey game cannot make your favourite players better or even winners. Screaming does not improve the game. Fantasizing about victory is just that, a fantasy. 

A collective of 100,000 people assembled to exercise their will to win a hockey game. They projected so much of who they were onto the screens that mediated their experiences of the game, that failure and loss cracked the glass windows separating them from controlling the outcome. They then turned on each other and with each act of violence confirmed their need to feel in control of the reality they were in.

The issue is not whether a minority or majority of people got involved in breaking down the norms that govern our everyday lives. The issue is that some sort of violence is ever present in our society, represented at its apogee by the constant threats we have been living with since 9/11. And remember, it is not only the threats from terrorists but also the threats of environmental catastrophe, depletion of food sources and the crumbling financial and physical infrastructure of Western economies.

Notwithstanding the many thousands of people who turned up to clean the Vancouver we all love, the riots of the 15th of June must be examined for their deeper origins otherwise we will lose the opportunity to solve their root causes.

 

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